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March 9th, 2005, 12:30 AM
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Shrapnel Fanatic
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Re: Cooperative Project
Will this be an open source project? How is the coding of the game going to be handled?
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March 9th, 2005, 12:56 AM
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Lieutenant Colonel
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Re: Cooperative Project
Well here are my first ideas. Shrapnel doesn't sell a flight sim so that area is open but right now market-wise its dominated by games with great gameplay and graphics like the MS: Flight Simulator games. Another choice would be a shooter game but I would guess that simply because you are in these forums you are looking for something besides those. So that really leaves RTS games, there aren't any good ones out right now based on realistic war so that might be a good idea. Oh almost forgot the last would be a RPG it would need to have a deep story and hopefully not take place in a magical fantasy world, maybe one that takes place during a war in an alternate dimension that way we can have realistic stuff but we wouldnt have to worry about historical accuracy and could develop a unique story.
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March 9th, 2005, 02:36 AM
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Shrapnel Fanatic
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Re: Cooperative Project
Feel free to snag mine. I think that alot of the work that was put into SEIV modules would port over nicely to an Ocean Colonies game. The nations of the world have colonized the oceans and now war with each other.
The game play, the combat, the ships, much of the game would port over nicely. Maybe some bits of Dominions such as the method of balance and the province structure for maps.
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March 9th, 2005, 05:48 AM
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Shrapnel Fanatic
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Re: Cooperative Project
Count me in if I can be of help.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 10th, 2005, 08:11 PM
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Shrapnel Fanatic
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Re: Cooperative Project
Quote:
Imperator Fyron said:
Will this be an open source project? How is the coding of the game going to be handled?
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Can I get an answer please?
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March 10th, 2005, 09:41 PM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
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Re: Cooperative Project
Quote:
Imperator Fyron said:
Will this be an open source project? How is the coding of the game going to be handled?
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Not open source, no.
The coding will be handled however we can make it work, with Shrapnel people, those that wish to code, or both.
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Tim Brooks
Shrapnel Games
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March 11th, 2005, 12:07 AM
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Shrapnel Fanatic
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Re: Cooperative Project
It seems fairly strange to me to have a proprietary community project... Oh well.
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March 11th, 2005, 12:31 AM
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Brigadier General
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Re: Cooperative Project
Since there are a number of different types of games out there that the public buys we lst have to decide what type/s we want to get into.
Wargames (War in Pacific, Steel Panthers, etc)
Fanatasy adventure (Heros, Dominionns, Disciples, etc)
Space Warfare (Space Empires IV, etc)
Shootemups (quake, Duke Nukem, etc)
Real Time games (Starcraft, Warcraft, etc)
We all like different kinds, so a consensus would have to be made as to the direction of the game/s to go
There are many ideas for each type of game, maybe, and I'm just rambling, we should decide the type lst, then look into the components, makeup, etc.
Just some ideas
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March 11th, 2005, 03:58 AM
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Shrapnel Fanatic
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Re: Cooperative Project
I have to say that I would love a world domination game based on the 4 x model. The current games are all RPG, RTS, or turn based. I would like to see a game where the player builds ships, troops, armor, planes, subs, and etc, then expands out to conqure other provinces. A cross between SE IV and Dominions but with an entire world map, huge.
Territory could be handled simularly to civ but with the restriction that you can establish a city, colony, in a colonizable area. This will restrict planting cities every few feet.
I hate games like Civ, sorry to say it, but that is not what I want to play. I want to play a game with the game play of Axis and allies but on a uber grand scale, feel, game adaptablity, and the control and depth that comes with Space Empires IV.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 11th, 2005, 02:11 PM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
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Re: Cooperative Project
Quote:
Imperator Fyron said:
It seems fairly strange to me to have a proprietary community project... Oh well.
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Only if everyone was working for free. Shrapnel will end up putting alot of money into a project like this. That is if we get enough interest to even do it.
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Tim Brooks
Shrapnel Games
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