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March 9th, 2005, 09:16 AM
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Major
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Re: Why Traditional Retail and Niche Games Don\'t W
Thanks Atrocities. ANother blog on this subject will be up soon!
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Tim Brooks
Shrapnel Games
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March 9th, 2005, 04:38 PM
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Re: Why Traditional Retail and Niche Games Don\'t W
Wow I never thought it was that hard to get a succesful game in the retail market. Gives a whole new perspective on what you guys are doing here for all of the niche games.
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March 9th, 2005, 05:26 PM
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Re: Why Traditional Retail and Niche Games Don\'t W
These articles area really useful and provide me with some much needed insight into the gaming industry. Thank you!
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March 9th, 2005, 09:38 PM
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Major
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Re: Why Traditional Retail and Niche Games Don\'t W
Quote:
Klvino [ORB] said:
These articles area really useful and provide me with some much needed insight into the gaming industry. Thank you!
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Your welcome Klvino.
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Tim Brooks
Shrapnel Games
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March 9th, 2005, 09:37 PM
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Re: Why Traditional Retail and Niche Games Don\'t W
Quote:
Wow I never thought it was that hard to get a succesful game in the retail market.
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If it were easy, there would be many more publishers out there! Remember the 1980's?
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Tim Brooks
Shrapnel Games
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March 9th, 2005, 11:20 PM
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Lieutenant Colonel
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Re: Why Traditional Retail and Niche Games Don\'t W
Quote:
Tim Brooks said:
Quote:
Wow I never thought it was that hard to get a succesful game in the retail market.
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If it were easy, there would be many more publishers out there! Remember the 1980's?
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Actually I don't remeber the 80's I was 2 when they ended.
I know what you mean though
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March 9th, 2005, 11:37 PM
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Re: Why Traditional Retail and Niche Games Don\'t W
Oh God, I'm old...
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Tim Brooks
Shrapnel Games
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March 9th, 2005, 11:38 PM
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Re: Why Traditional Retail and Niche Games Don\'t W
ROTFLOL, Richard and I were thinking the same thing. We're getting old!
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March 12th, 2005, 04:46 AM
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Lieutenant General
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Re: Why Traditional Retail and Niche Games Don\'t W
Ah, the good old days of the 80's... fun games on the Commodore 64, Intellivision, Apple IIE... Back then I did not have my own computer or game console, and I visited a friend often and we played a lot of games. Sometimes we'd stay up all night playing games. It was around 1990 that I got my first game console, a Sega Genesis, and really got addicted to games. Life was simpler back then...
Also, the games back then were easy to learn. Combat games like Kung Fu Master only had three or four moves: walk, jump, punch, and kick. So you could learn it in thirty seconds and play. Now, games are so complex it takes a week to learn all the controls; fighting games have dozens of special moves and button combinations and things you've got to memorize.
I remember the first turn-based space strategy game I played: it was Galax on the Macintosh. Back then Macintoshes had small monochrome screens and you had to boot up from a floppy disk; it was a Macintosh 512E that I played it on. In the game Galax, you start off as humans on your home planet, and you have to defeat two other races called the Gubru and the Czinti or something like that. I seem to remember that there was only one type of resource that planets produced, and only one type of ship you can buy.
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