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  #1  
Old March 9th, 2005, 12:52 PM
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Default Re: Combat and Movement Points

The only way that will work is if your sacrificial ship manages to damage one of the enemies engines, or if they expend enough supply in combat to run out before they get to where they are going. A fleet moving at a speed of 6 can move 6 sectors during one simultaneous turn and engage in combat in all six sectors.

There is one other way, but it's not something you have control over so it won't help you in this situation. If the enemy has orders to seek after your ship, or a planet, and the target they are seeking after can manage to survive an entire 30 combat rounds, they will use another movement point in a second (or third, etc) round of combat trying to kill the target.
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Old March 9th, 2005, 01:03 PM

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Default Re: Combat and Movement Points

Thanks I will have to look at it a different way then.

I was hoping it would cost them 1 MP to warp AND 1 MP to engage my ship. As it stands now though I think I will still be able to engage. They will warp on Day 16 (speed 11) my fleet will move into their sector on Day 17 (speed 10). So that should trigger combat.

What happens if two fleets move into the same sector on the same day who is the defender and fires first?
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Old March 9th, 2005, 01:18 PM
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Default Re: Combat and Movement Points

Set your sacrificial ship to ram. That way, your ship will hopefully slam into one of the opposing ships, heavily damaging it. By the time that person can take it out of the fleet and send it home, another turn will pass.
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Old March 9th, 2005, 01:22 PM
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Default Re: Combat and Movement Points

Quote:
Enigma said:
Thanks I will have to look at it a different way then.

I was hoping it would cost them 1 MP to warp AND 1 MP to engage my ship. As it stands now though I think I will still be able to engage. They will warp on Day 16 (speed 11) my fleet will move into their sector on Day 17 (speed 10). So that should trigger combat.

What happens if two fleets move into the same sector on the same day who is the defender and fires first?
If both fleets are moving, you'll start in the corner you moved from.
When you start at a distance, the first side to fire is the first one to race into weapons range.
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Old March 9th, 2005, 06:02 PM

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Default Re: Combat and Movement Points

I have seen some situations with larger fleets(100 ships on each side) where they enter the hex at the same time and end up all intermingled. This was not a Warp Point assault but two fleets maneuvering in a system. In that situation the guy who fires first has a real advantage.

I think this is because my opponent is using a formation that does not have enough slots so his ships start all mingled in with mine.
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