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  #71  
Old March 8th, 2005, 04:27 PM

Oversway Oversway is offline
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Default Re: The Grand Anti-SC competition!

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Absurdly extreme 'Tim "More Power' Taylor' approach going for pure damage
This sounds like what I went for. I don't think it will do so well but it was fun to design. Hmm, I probably should have used a Nataraja chassis instead of what I used. Oh well.
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  #72  
Old March 8th, 2005, 04:34 PM
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Default Re: The Grand Anti-SC competition!

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Taqwus said:I wonder how viable an all-offense 'Ginsu the Damned' approach (e.g. Nataraja casting Curse and Astral Weapon, then using a ridiculous number of attacks to maim the enemy into a blind, crippled, feebleminded mute) would do; it'd be readily countered by regen, I think, but would perhaps be amusing anyway.
Nooo! He did it again! Stop posting! Why exactly do you think that I put all those regen items on my petrifier-combatant???
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  #73  
Old March 8th, 2005, 04:38 PM
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Ighalli Ighalli is offline
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Default Re: The Grand Anti-SC competition!

I just replaced the sphinx design I had with something more reasonable. Let the games begin!
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  #74  
Old March 8th, 2005, 08:51 PM

alexti alexti is offline
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Default Re: The Grand Anti-SC competition!

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Taqwus said:
I wonder how viable an all-offense 'Ginsu the Damned' approach (e.g. Nataraja casting Curse and Astral Weapon, then using a ridiculous number of attacks to maim the enemy into a blind, crippled, feebleminded mute) would do; it'd be readily countered by regen, I think, but would perhaps be amusing anyway.
That's a good approach, but maiming is not necessary. With few life draining weapons he will fatigue anything non-lifeless. And lifeless SC has many other problems. Regeneration is not likely to help either (maybe, except some super-Tartarian with 2 regen items and casting personal regeneration). However, very high defense will counter such Nataraja. Damaging shields and high attack/high damage can counter Nataraja too.

The ultimate gamble I think is Gifts from Heaven. You can score the hit across the field and even one hit is an instant death for most SC. The problem is that even with precision in 30s it doesn't hit reliably. The win/lose ratio is pretty good, but not enough to win against several SC in a row.

Funny style is to take nature loving tartarian with MR penetration items and script on attack, Charm x 4. If it succeeds, you'll have 2 SC in the next battle, increasing the chances to charm another SC. After couple of successul charms it will become virtually unstoppable I think that in term of chances this plan may be the best overall, but it's either win a contest or lose immediately.
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  #75  
Old March 9th, 2005, 01:21 AM
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Default Re: The Grand Anti-SC competition!

Oh, with the regeneration I had in mind its effect on affliction chances moreso than the hp healing. IIRC, once cursed you have a greatly increased chance of afflictions per hit -- but regeneration cuts that down to more acceptable level. Against life draining rather than maximizing sheer attack count / maiming, yeah, it matters a bit less.

Gifts from Heaven would be amusing and effective if it hits, although with the number of shots it might take you'd probably want to have storms up and be blinking to slow down (most... not Air Queens, Pazuzu, similar) attackers from meleeing before you hit. (Hm, has anybody been killed by his own badly-aimed Gifts when the enemy got close?)


Odd thought: Is there a chance that the first winners might get heroic abilities that would skew things? Well, they won't be of high magnitude... but at what level do heroic quickness or precision start? 'course, if these abilities are only added at the end of the turn after all battles, then it doesn't matter.
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  #76  
Old March 9th, 2005, 01:57 AM

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Default Re: The Grand Anti-SC competition!

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Taqwus said:
Gifts from Heaven would be amusing and effective if it hits, although with the number of shots it might take you'd probably want to have storms up and be blinking to slow down (most... not Air Queens, Pazuzu, similar) attackers from meleeing before you hit. (Hm, has anybody been killed by his own badly-aimed Gifts when the enemy got close?)
Good one would be to squash both SC by a single set of gifts
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  #77  
Old March 9th, 2005, 11:59 AM
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Default Re: The Grand Anti-SC competition!

Quote:
Taqwus said:
Odd thought: Is there a chance that the first winners might get heroic abilities that would skew things? Well, they won't be of high magnitude... but at what level do heroic quickness or precision start? 'course, if these abilities are only added at the end of the turn after all battles, then it doesn't matter.
Tuna could make a map with 10 indie commanders who have so much experience that they won't be pushed off the Hall of Fame list during the competition turn.
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  #78  
Old March 9th, 2005, 12:13 PM

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Default Re: The Grand Anti-SC competition!

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sushiboat said:
Quote:
Taqwus said:
Odd thought: Is there a chance that the first winners might get heroic abilities that would skew things? Well, they won't be of high magnitude... but at what level do heroic quickness or precision start? 'course, if these abilities are only added at the end of the turn after all battles, then it doesn't matter.
Tuna could make a map with 10 indie commanders who have so much experience that they won't be pushed off the Hall of Fame list during the competition turn.
That's not "the immortal bug" - that's "the immortal feature!"
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  #79  
Old March 9th, 2005, 05:59 PM

Tuna Tuna is offline
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Default Re: The Grand Anti-SC competition!

Sorry, was rather busy today, and will probably be for good part tomorrow. I'll do it by saturday the latest.

On the plus side, Zen sent me his. Actually, I think his design is rather good for real gaming, but I wonder if it'll last 5 seconds in this match... Well, we'll see.
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  #80  
Old March 13th, 2005, 03:32 PM
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Default Re: The Grand Anti-SC competition!

Any news on this?
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