Re: Questions on SE V ship models
True, but it also depends on the sizes of the textures in question. With a little scaling, a multi-texture model could be kept down to reasonable size. And, depending on how texture resources are managed in the graphics engine, they can be re-used over multiple models.
DoGA is not as notorious as some model editors when it comes to resources, but the ship designers will need to pay attention to texture memory and polygon count. That's something new for DoGA users that only created ship icons and basically had unlimited polygons and texture memory in order to create the image.
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TAZ
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