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  #1  
Old March 10th, 2005, 05:37 PM

Oversway Oversway is offline
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Default Re: First data: Abysia

What is encouraging so far is that the results of your cost formula tends to echo what other players mention as under- and over-priced units. Very cool.
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Old March 10th, 2005, 05:56 PM

Scott Hebert Scott Hebert is offline
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Default Re: First data: Abysia

I had noticed that myself. Well, I want to play with BF Ulm a little more, and then I'll work on some of the other nations.
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Old March 10th, 2005, 07:11 PM

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Default Re: First data: Abysia

Scott,

the price for the preist you calculated may be very close to the actual cost of the preist since you did not include the cost multipler for sacred. I don't know what that multipler is ( somewhere between x1.5 and x2.0 ). But if it was half way between those two points x1.75 you get a cost of 50.75 which is perfect!
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Old March 10th, 2005, 07:19 PM

Scott Hebert Scott Hebert is offline
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Default Re: First data: Abysia

Huzurdaddi,

Yes, that would fix it... but would break all the other priests.

An Anathemant Salamander would be 300g with that multiplier. An Anathemant Dragon 540g. Etc. etc.

If someone can show me where a priest is not sacred, I might try to work it into the costs somewhere. Until then, I'm going to keep working on this, and then try to analyze everything 'at the end'.

I'm much more inclined to think that a priest is balanced at 30 than to try to apply arcane formulae so that his cost comes out to 50.
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Old March 11th, 2005, 03:35 AM
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Default Re: First data: Abysia

Wuldn't holiness be taken into account by the H2 cost similar to the bonus abilities given to other magical disciplines? Illwinter's site says (in general) it is a 50% increase. Look at Pythium's Theurg however:

The Theurg costs 150gp/1rp and has magic paths of A, W, S2, H3. Ordering the paths from highest to lowest we get:
Basic Commander Price: 30gp
S2: 1st Path, level 2 = +90gp
W: 2nd Path, level 1 = +20gp
A: 3rd Path, level 1 = +10gp
-----
150gp
But wait a minute!
H3: Holy Priest = +50gp

So the Arch Theurg (according to Illwinter's scheme) gets H3 for free--not including the 50% sacred cost increase.


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Old March 11th, 2005, 03:39 AM
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Default Re: First data: Abysia

Living Ermor has non-sacred priests.
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Old March 11th, 2005, 03:47 AM
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Default Re: First data: Abysia

I see... If you see where I am going with the example above, there are many instances in the game where units are given substantial cost bonuses, regardless. Most Holy units are sacred, but few take into account the cost increase for sacredness, and some do not even take into account the actual cost of Holy magic--cite also the Monk, cost 30gp, H2; that is unless, the Monk's "body" as Scott mentions is worth only 10gp and then, his sacredness is still free OR included with the cost of H2.... That still leaves the conundrum of units like the Theurg.
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Old March 11th, 2005, 04:42 AM
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Default Re: First data: Abysia

Quote:
Verjigorm said:That still leaves the conundrum of units like the Theurg.
Well, theurgs are cheap because they can't really accomplish much without a large set of communicants backing them up. Theurgs and arch theurgs have base encumbrances that are extremely high for most spellcasters as it is assumed that you will have many communicants around.
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Old March 15th, 2005, 04:41 PM

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Default Re: First data: Abysia

Quote:
Verjigorm said:
I see... If you see where I am going with the example above, there are many instances in the game where units are given substantial cost bonuses, regardless. Most Holy units are sacred, but few take into account the cost increase for sacredness, and some do not even take into account the actual cost of Holy magic
Perfectly true. OTOH, there are commanders (like the Pan, especially in New Era) who get gimped beyond reason for no apparent reason.

Quote:
--cite also the Monk, cost 30gp, H2; that is unless, the Monk's "body" as Scott mentions is worth only 10gp and then, his sacredness is still free OR included with the cost of H2.... That still leaves the conundrum of units like the Theurg.
The Monk actually has a negative 'stat cost'. By my rubric, it should cost 45g. 10g for Infantry Commander (it can build fortresses and equip things), 10g for being Stealthy, 20g for Holy-2, 10g for Leadership 25 (I think; I'm going from memory), and about -5 for stats.

The base priest, OTOH, does cost only 30g (the difference between the Priest and the Monk is Leadership 25 instead of 10, and Stealthy).
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Old March 15th, 2005, 04:35 PM

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Default Re: First data: Abysia

Quote:
Saber Cherry said:
Living Ermor has non-sacred priests.
Actually, Saber, it's not marked. I deliberately went in and modded BE Ermor's Thaumaturgs Holy... and it doesn't show up. I thought I had checked Upkeep changes, and saw that yes, indeed, they are Holy, but I may have mistaken that.

I do know one of two things, though:

1) Unholy priests cannot be Sacred.
2) Unholy priests may be Sacred, but it is never marked.

Can anyone think of a reason why Commanders can't be Unholy?
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