.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old March 10th, 2005, 11:07 AM

atul atul is offline
Captain
 
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
atul is on a distinguished road
Default Re: Some Fire Magic Questions

Quote:
Chazar said:
BTW, does anyone recall whether the order of spells casted in the same round is predictable like the order of casting in combat is?
I think the order is actually semi-random. The line of mages is ordered the same way that in combat (of course, all nations are included in this line), and then the line is gone through from first to last or last to first. The order is determined seemingly randomly.

So, if you have a full line-up of ritual casting mages like [1 2 3 4 5] one round's spells are done either [1 2 3 4 5] or [5 4 3 2 1], but you can't know in advance which way.

...or, at least, I strongly suspect it's done that way.
Reply With Quote
  #12  
Old March 10th, 2005, 12:02 PM
The_Tauren13's Avatar

The_Tauren13 The_Tauren13 is offline
First Lieutenant
 
Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
Thanked 0 Times in 0 Posts
The_Tauren13 is on a distinguished road
Default Re: Some Fire Magic Questions

The developers have specifically stated it is explicitly random. That would be really easy to test. Just run a few turns with guys doing monthly rituals and see the order the message screen lists them. It is supposedly randomized each time, and I have no reason to believe it doesnt.
__________________
Every time you download music, God kills a kitten.
Reply With Quote
  #13  
Old March 10th, 2005, 12:10 PM
The_Tauren13's Avatar

The_Tauren13 The_Tauren13 is offline
First Lieutenant
 
Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
Thanked 0 Times in 0 Posts
The_Tauren13 is on a distinguished road
Default Re: Some Fire Magic Questions

Just tested it, and atul is right. Whether or not its backwards does seem to be random, though. So the order is not entirely deterministic.
__________________
Every time you download music, God kills a kitten.
Reply With Quote
  #14  
Old March 10th, 2005, 01:12 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Some Fire Magic Questions

If fatigue is an issue, try communion -- just make sure that the communicants are also fire-immune, of course.

Hm, does wounding from rituals and globals also count for the purposes of Foul Air? If so, then the remote blasters and Wrath of God might be very useful even against hardy but non-recuperating units.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #15  
Old March 10th, 2005, 03:36 PM

atul atul is offline
Captain
 
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
atul is on a distinguished road
Default Re: Some Fire Magic Questions

Quote:
The_Tauren13 said:
Just tested it, and atul is right.
Thanks. I did run tests similar to ones you suggested a couple months ago when I first time posted my observation, but peer review never hurts. Especially when going against established truths.

Next in to-do list, spells that domes won't stop. Site scrying spells (or at least some of them) and Astral Window are apparently passing domes, don't know about others.

Quote:
Whether or not its backwards does seem to be random, though. So the order is not entirely deterministic.
I haven't yet figured out how to (ab)use the knowledge of ordering rules, but still think there might be some special cases, like summoning uniques or forging artifacts, where that might be possible...
Reply With Quote
  #16  
Old March 10th, 2005, 03:45 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Some Fire Magic Questions

Quote:
Taqwus said:
If fatigue is an issue, try communion -- just make sure that the communicants are also fire-immune, of course.
Cast "Communion Master" and then "Resist Fire," for example... any spell the master casts on himself is automatically cast on all communicants.
__________________
Cherry
Reply With Quote
  #17  
Old March 10th, 2005, 04:17 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Some Fire Magic Questions

As Wendigo said . You need basically only 1 Arcane Dome per Province .
But with all other Domes there is a Problem : They are cost-ineffective . You can spam Mind hunt , costs only 2 astral pearls .

So even to destroy the Air Dome and Astral Dome Combo 10% of your Mind hunts get through the astral + air dome and thus destroy the air dome . So you can destroy the Domes cheaper then the costs the dome users have to pay . If the user can't make astral domes it is even worse cause then at average you only need 10 astral gems to destroy a 20 air gem costing air dome .
Reply With Quote
  #18  
Old March 10th, 2005, 06:46 PM
The_Tauren13's Avatar

The_Tauren13 The_Tauren13 is offline
First Lieutenant
 
Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
Thanked 0 Times in 0 Posts
The_Tauren13 is on a distinguished road
Default Re: Some Fire Magic Questions

Quote:
atul said:
I haven't yet figured out how to (ab)use the knowledge of ordering rules
Well, for dome busting, you could try (if you know the order of your mages) mage 1 casting FFTS, mages 2-9 casting FFA, and then mage 10 casting FFTS.
__________________
Every time you download music, God kills a kitten.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.