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  #1  
Old March 11th, 2005, 05:41 AM
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Default Re: Is There Any Way To Mod

For the other mods that may have attempted this, all I can say is that I have been talking about it for years with many others. I wish they had stayed on but nope. If it can be done, I would like to try and do it. I honestly don't know how to pull it off, but I would like to try.
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  #2  
Old March 11th, 2005, 05:54 AM
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Default Re: Is There Any Way To Mod

The bulk of the work will be in creating the components and hulls and such. Converting the map to be oceans with islands is trivial. Well, once you decide what the planet types and atmosphers are supposed to represent, anyways...
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  #3  
Old March 11th, 2005, 07:10 AM
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Default Re: Is There Any Way To Mod

Planet types and atmosphers cannot be editied. So they will have to be remain the same. I guess they can be explained away by localized habitat phenominon. Make all the races ROCK - Oxygen and if possible set up the mod to use more rock oxygen types than other. Some islands are more hospitable than others, and have better resources while others are less hospitiable, and my be poluted with poor resources.

Making the island images is going to be the hard part. As for ships, planes, and other images, well those will just take a lot of time.

To begin with make one basic set for all with differant flag and emblem colors. The ships will all look pretty much alike but will have a differant color strip on them like in Empire Earth.

How would we use satellites and DRones? Drones could be ICBM's, and Satellites could just be that, Satellites.

Weapon Platforms can be ground based AA weapons and or Surface to Air and Surface to Surface (SAM, SAS) sites.

Fighters will be a focus for the mod of course as the players navy should focus around the carrier as in RL.

The mod does not have to be based on earth, it can be based on any planet.

I think it would be a fun mod to try and make. I don't know about playing, but that too would be nice. In stead of glassing an island a player would have to land troops. Give islands a heavy defense bonus, and set most weapons to not target Islands (planets).

The propulsion system will need to be figured out though.

Long range fighters can be small ships (set up to be fighters if possible.)

Mines are mines are mines.
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  #4  
Old March 11th, 2005, 07:13 AM

Evil_Duckie Evil_Duckie is offline
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Default Re: Is There Any Way To Mod

I've often dreamed of a mod like this as well and would really like to see it happen. I'd love to give it a try, even though I've never modded SE4 (or any game for that matter...)

Atrocities, as for islands, I might be able to help out in that respect, since I'm a cartographer.
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Old March 11th, 2005, 11:30 AM

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Default Re: Is There Any Way To Mod

Sounds like a really nice mod. Nothing better than amphibious landings with massive fighter support.

Reminds me of the good old WW2 board games.

Remember to rename all the different types of weapons. Like 9 inch guns etc.

How would you explain shields? Imagine 2 dozens sailors lined up with umbrellas to repel enemy bomb shells ha ha ha
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  #6  
Old March 11th, 2005, 11:33 AM
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Default Re: Is There Any Way To Mod

How about you remove shields? Or even better, use leaky shields as armor.
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Old March 11th, 2005, 11:43 AM

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Default Re: Is There Any Way To Mod

Properly a good idea just to remove shields. I can't see a way to explain them.

But armor should stay. Do SEIV got armor penetration weapons? If not, that would be a good idea to add to your mod.
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Old March 11th, 2005, 11:53 AM

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Default Re: Is There Any Way To Mod

Would there be a way to randomize the amount of damage per hit to cater for critical/non-critical hits?
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Old March 11th, 2005, 11:55 AM

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Default Re: Is There Any Way To Mod

Quote:
Smolf said:
Properly a good idea just to remove shields. I can't see a way to explain them.

But armor should stay. Do SEIV got armor penetration weapons? If not, that would be a good idea to add to your mod.
of course as one of the more expensive techs
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  #10  
Old March 13th, 2005, 10:41 AM
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Default Re: Is There Any Way To Mod

Quote:
Smolf said:
Properly a good idea just to remove shields. I can't see a way to explain them.

Shields CAN stay, they just need to be very expensive and big, and only stop certain energy weapons (like I'm doing for Capship - projectile weapons skip all shields, as shields are just EM fields anyways, torpedoes skip normal shields as the advanced phased shields can suck the energy out of the antiparticle warheads but normal EM shields can't, and energy beams are stopped by all shields.).

You could create the mod as playing somewhere in the near future, with early EM disruption weapons, large, bulky lasers, perhaps an early plasma weapon (as needing VERY advanced technology, and even then could be only a cannon firing shells with a plasma explosive, or small globules of plasma being fired with a railgun). Some of these energy weapons (EMP, weapons firing raw plasma) would be stopped by normal EM fields (normal shields), whereas weapons like lasers would be stopped only by the strong EM field emitters (phased shields).
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