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  #1  
Old March 11th, 2005, 06:12 AM
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Default Re: Announcement: God\'s Eye Version 0.1

Terrific! I almost feel like I should start MPing just to test this out!
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  #2  
Old March 11th, 2005, 07:48 AM
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Default Re: Announcement: God\'s Eye Version 0.1

Now that sounds pretty impressive and useful! Thanks!

However, I cannot run it on my Linux machine: Code:

> ./gods_eye
./gods_eye: error while loading shared libraries:
/usr/local/Eiffel55/library/net/spec/linux-glibc2.1/lib/libnet.so:
cannot open shared object file: No such file or directory


Any clues? Do I need to install Eiffel completely? Is it possible to change the paths (I do not have root rights on all machines were I want to use it)?
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Old March 11th, 2005, 08:35 AM
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Default Re: Announcement: God\'s Eye Version 0.1

Of course I have the lib installed, so I didn't see this dependecy ... I will link this library into the binary.

Unfortunately the source-code is at home, so you have to wait until this evening (MET). Version should be called 0.1a, so check the webpage before you download a second time.
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Old March 11th, 2005, 09:37 AM
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Default Re: Announcement: God\'s Eye Version 0.1

Looks very great, even if I dont understand it!
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Old March 11th, 2005, 01:14 PM
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Default Re: Announcement: God\'s Eye Version 0.1

Quote:
tinkthank said:
Looks very great, even if I dont understand it!
Hmm ... it should not be too hard to understand, but you are right: It still lacks documentation.
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  #6  
Old March 11th, 2005, 12:03 PM
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Default Re: Announcement: God\'s Eye Version 0.1

While waiting for the evening to experience GodsEye, I've come up with a feature request already:

Could you include the possibility to trigger the execution of an external batch/script file whenever there is a new turn for any of the monitored games available?

With such a facility to trigger external commands, one could then just play a beep or send an email as a notification, without the need to bother the host to setup these things! I never got the dommunion-tool to work properly, but a customized notification via GodsEye for everyone would even be better!

PS: I am well aware that you wrote that this is your first release. I am just curious about your todo-list...so please no grudges for me being pretty greedy!


EDIT: Rephrased things a bit since I figured that I could have been easily misunderstood...
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  #7  
Old March 11th, 2005, 01:04 PM
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Default Re: Announcement: God\'s Eye Version 0.1

Ok, here a sketch of the next steps that I am planing for the client:
  • Automatic Refresh
  • "Start Game" button
  • Getting some more information from the server (server version etc.)
  • Notification on game update

and of course: Bugfixing, documentation, usability etc.
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Old March 11th, 2005, 01:23 PM

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Default Re: Announcement: God\'s Eye Version 0.1

Nice program!
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  #9  
Old March 11th, 2005, 02:14 PM
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Default Re: Announcement: God\'s Eye Version 0.1

I will try this after you have relinked it.
Do you plan to release the source code?
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  #10  
Old March 11th, 2005, 07:03 PM
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Default Re: Announcement: God\'s Eye Version 0.1

The application has been relinked ... can you please try it now.

About the source code: I will release the source if JK is fine with it (he gave me some internals about the protocol) and when I have cleaned up the to the level that I don't disgrace myself by releasing it ;-) Licence would be some BSD license ...

But be warned, I have coded the application in Eiffel (Java and C++ programmers seem to hate this language). A free (as in beer not as in speech) version of the compiler can be found at http://www.eiffel.com
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