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March 11th, 2005, 07:48 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Re: Announcement: God\'s Eye Version 0.1
 Now that sounds pretty impressive and useful! Thanks!
 However, I cannot run it on my Linux machine: Code:
> ./gods_eye
./gods_eye: error while loading shared libraries:
/usr/local/Eiffel55/library/net/spec/linux-glibc2.1/lib/libnet.so:
cannot open shared object file: No such file or directory
Any clues? Do I need to install Eiffel completely? Is it possible to change the paths (I do not have root rights on all machines were I want to use it)?
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March 11th, 2005, 08:35 AM
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Second Lieutenant
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Re: Announcement: God\'s Eye Version 0.1
Of course I have the lib installed, so I didn't see this dependecy ... I will link this library into the binary.
Unfortunately the source-code is at home, so you have to wait until this evening (MET). Version should be called 0.1a, so check the webpage before you download a second time.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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March 11th, 2005, 09:37 AM
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Lieutenant Colonel
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Re: Announcement: God\'s Eye Version 0.1
Looks very great, even if I dont understand it!
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March 11th, 2005, 01:14 PM
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Second Lieutenant
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Re: Announcement: God\'s Eye Version 0.1
Quote:
tinkthank said:
Looks very great, even if I dont understand it!
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Hmm ... it should not be too hard to understand, but you are right: It still lacks documentation.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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March 11th, 2005, 12:03 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Re: Announcement: God\'s Eye Version 0.1
While waiting for the evening to experience GodsEye, I've come up with a feature request already:
Could you include the possibility to trigger the execution of an external batch/script file whenever there is a new turn for any of the monitored games available?
With such a facility to trigger external commands, one could then just play a beep or send an email as a notification, without the need to bother the host to setup these things! I never got the dommunion-tool to work properly, but a customized notification via GodsEye for everyone would even be better!
PS: I am well aware that you wrote that this is your first release. I am just curious about your todo-list...so please no grudges for me being pretty greedy!
EDIT: Rephrased things a bit since I figured that I could have been easily misunderstood...
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March 11th, 2005, 01:04 PM
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Second Lieutenant
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Re: Announcement: God\'s Eye Version 0.1
Ok, here a sketch of the next steps that I am planing for the client:
- Automatic Refresh
- "Start Game" button
- Getting some more information from the server (server version etc.)
- Notification on game update
and of course: Bugfixing, documentation, usability etc.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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March 11th, 2005, 01:23 PM
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Private
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Re: Announcement: God\'s Eye Version 0.1
Nice program!
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March 11th, 2005, 02:14 PM
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Corporal
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Re: Announcement: God\'s Eye Version 0.1
I will try this after you have relinked it.
Do you plan to release the source code?
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March 11th, 2005, 07:03 PM
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Second Lieutenant
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Re: Announcement: God\'s Eye Version 0.1
The application has been relinked ... can you please try it now.
About the source code: I will release the source if JK is fine with it (he gave me some internals about the protocol) and when I have cleaned up the to the level that I don't disgrace myself by releasing it ;-) Licence would be some BSD license ...
But be warned, I have coded the application in Eiffel (Java and C++ programmers seem to hate this language). A free (as in beer not as in speech) version of the compiler can be found at http://www.eiffel.com
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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March 12th, 2005, 04:03 AM
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Captain
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Join Date: Feb 2004
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Re: Announcement: God\'s Eye Version 0.1
Quote:
Bluebird said:
The application has been relinked ... can you please try it now.
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Works fine now, thanks! 
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