|
|
|
 |

March 11th, 2005, 04:24 PM
|
 |
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Cheaters AI Race
Oh yeah, The AI follows completely different rules for ship design than the human player. I'm not sure about some of the other things, but it sure would be fun to find out.
I think it might be possible to put cargo bays on weapon platforms giving planets cheap extra cargo space. The extra engines and double spaceyards are absolutely confirmed. That was the first thing I tested.
|

March 11th, 2005, 06:02 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Cheaters AI Race
The AI ignores every single restriction in ship designing you can imagine. You can even get it to upgrade ship-only components to troop-only components if you are not careful in setting up a mod (overlapping family numbers are the bane of modders everywhere).
|

March 11th, 2005, 06:05 PM
|
 |
Major General
|
|
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cheaters AI Race
Interesting. So the AI could have a dreadnaught filled with ground cannons...
|

March 11th, 2005, 06:13 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Cheaters AI Race
If the ground cannons are more advanced than some sort of weapon you add to the ship design that the AI can place on the ships in the first place, yes.
|

March 12th, 2005, 03:21 PM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Cheaters AI Race
I wonder if a "cheater" race already exists, unknowingly.
I also wonder if a "cheater" race would be allowed in any future "AI Deathmatch" tourneys.
Quote:
Imperator Fyron said:
The AI ignores every single restriction in ship designing you can imagine. ...
|
I would think that if the AI doesn't need to obey any of the construction rules, then they could use multiple spaceyards on a ship/base, maybe even a planet, to really have a significant construction advantage.
__________________
Slick.
|

March 12th, 2005, 04:35 PM
|
 |
Major General
|
|
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cheaters AI Race
They could possibly go over the facility limit. A planet with 200 resource facilities...
|

April 15th, 2005, 05:34 PM
|
 |
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cheaters AI Race
Empires created from AI_General files can ignore the minimum and maximum values for characteristics, but cannot spend more than the allowed number of points.
Anyway, since the whole point of this race is to exploit bugs that are available only to the AI, why stop at 0 with physical strength? Negative values generate points just fine, and don't have any worse effect than 0 does.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|