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  #1  
Old March 11th, 2005, 06:05 PM
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Default Re: Cheaters AI Race

Interesting. So the AI could have a dreadnaught filled with ground cannons...
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  #2  
Old March 11th, 2005, 06:13 PM
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Default Re: Cheaters AI Race

If the ground cannons are more advanced than some sort of weapon you add to the ship design that the AI can place on the ships in the first place, yes.
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  #3  
Old March 12th, 2005, 03:21 PM
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Default Re: Cheaters AI Race

I wonder if a "cheater" race already exists, unknowingly.

I also wonder if a "cheater" race would be allowed in any future "AI Deathmatch" tourneys.

Quote:
Imperator Fyron said:
The AI ignores every single restriction in ship designing you can imagine. ...
I would think that if the AI doesn't need to obey any of the construction rules, then they could use multiple spaceyards on a ship/base, maybe even a planet, to really have a significant construction advantage.
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Old March 12th, 2005, 04:35 PM
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Default Re: Cheaters AI Race

They could possibly go over the facility limit. A planet with 200 resource facilities...
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Old April 15th, 2005, 05:34 PM
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Default Re: Cheaters AI Race

Empires created from AI_General files can ignore the minimum and maximum values for characteristics, but cannot spend more than the allowed number of points.

Anyway, since the whole point of this race is to exploit bugs that are available only to the AI, why stop at 0 with physical strength? Negative values generate points just fine, and don't have any worse effect than 0 does.
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Old April 15th, 2005, 05:38 PM
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Default Re: Cheaters AI Race

Quote:
douglas said:
Anyway, since the whole point of this race is to exploit bugs that are available only to the AI, why stop at 0 with physical strength? Negative values generate points just fine, and don't have any worse effect than 0 does.
Really, that's quite interesting. Typically SE4 doesn't like negative values for anything. It's oddly inconsistant for it to permit it in this one area.

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Old April 15th, 2005, 05:48 PM
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Default Re: Cheaters AI Race

Quote:
geoschmo said:
Quote:
douglas said:
Anyway, since the whole point of this race is to exploit bugs that are available only to the AI, why stop at 0 with physical strength? Negative values generate points just fine, and don't have any worse effect than 0 does.
Really, that's quite interesting. Typically SE4 doesn't like negative values for anything. It's oddly inconsistant for it to permit it in this one area.

Geoschmo
Douglas, are you sure about this? I tried running a test just now setting the physical strength to -10 and it breaks it and sets the physical strength in game to average(100%) instead of 0 or minus 10. This results in too many points being used down the line and the construction aptitude also being set to average.
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