Quote:
Kevin Arisa said:
I remember when I first got SE4. I was so completely lost. I was so happy when I figured out how to make a ship that will beat the AI. My tactics were so limited it was laughable. Then I slowly discovered other tactics. Mines, Sats, Drones, Fighters, etc. I think the gradual progression of understanding is one of SE4's major charms. There is always something new to discover, some new tactic or strategy. If SE5 maintains this excellent feature I may just have to store up food and water next to the computer because I'll never want to leave.
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It was the same for me. When I first tried out the demo, the AI seemed sooooo tough. Every battle I lost, every system I colonized the AI took. And yet I came back for more, simply because, to a new player, it was challenging. That's what I wanted. I wanted a game where I didn't understand most of the things right off, where I could learn things as I went. No other game has held my attention for so long as SEIV has done and will continue to do. Strange though, 4 years after beginning to play, the AI seems almost easy...:P
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Nosral Confederacy (a shipset based upon the Phong) and the
Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )