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Old August 9th, 2001, 03:17 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Opinions on the 50% cost refit limit? Should I limit it to 30-40% to navalize SE IV?

quote:
Originally posted by MKSheppard:
I need to correct AI problems here
tho...right now the AI only puts 5 engines
onto it's designs, and I've implemented
the ENGINES PER MOVE field, which makes
Dreadnoughts move at 2 per turn....you can
make your ships move as fast as YOU want...
depending on how much YOU want to give over
to engines, and not guns, armor, etc.



I think suicide_junkie had a similar problem in early Versions of his mod, until he realized that the "desired speed" setting in the design files is actually "maximum number of engines". So if you implement "engines per move", you'll have to increase the desired speed settings for the AI's so they put enough engines on...
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  #2  
Old August 9th, 2001, 06:49 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Opinions on the 50% cost refit limit? Should I limit it to 30-40% to navalize SE IV?

You've got a similar problem to what I had, in the propulsion area, but there is a critical difference.

AFAI can tell, you've only got 2 EPM for dreadnaughts.
If you adjusted your mod so that the EnginesPerMove was proportional to mass, then you could use my AI patcher to alter the AIs and put more engines on larger ships.

It seems to me that the only adjustments to the AI's engine usage that you can do is:
-Actual number of engines
-% of space devoted to engines

So, unless your mod works along either of those lines, you'll have AI engine trouble.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download V2.1b>- (Now with EZ-Install, just extract to your SE4 folder)
-<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
Visit My Homepage

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-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
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