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March 15th, 2005, 03:50 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Recruitable Rebalance Version 6, non-beta, is
Checked out the mod in a quick test game last night, saber. Looks pretty good. You definitely did a good job with pricing becuase there were some units that I clicked on and I thought to myself "you know it might finally be a good deal!"
As for hosting, I would be happy to host this game on Sheap's machine. Which is very stable and has a rock solid connection. Just let me know what mods and maps I will need to download and what all the game parameters are.
Also, maybe you should post a thread over in the Multiplayer Forum and link it here so that people can officially sign up for the game?
Quote:
Saber Cherry said:
It's possible for me to host games, as I keep my computer on 24-7 now. Unfortunately, I am currently using a college's slightly unreliable wireless internet access... it generally works, but not perfectly. At any rate, I'd be happy to host, and it SHOULD work fine.
So... it seems there are at least 4 (including me) people who would like to play an MP game using this mod, and everone seems to want a somewhat reduced emphasis on magic and SCs. If anyone else is lurking and wants to play a game, please post here.
In the meantime, I will make a "low magic" mod based on Zen's mod, but more extreme. Then, if a consensus wishes to use the low magic mod as well, we can use both .
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March 15th, 2005, 04:03 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Low Magic Mod
Saber, dunno if you were thinking this, but if you are going through and radically altering magic for a low-magic type game, I think it would be great if we could see more use of the low-end summons (wyverns, drakes, animals, etc)?
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March 15th, 2005, 04:09 PM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
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Re: Low Magic Mod
A short update from my end.
I've just gotten back from a trip. I'll be making my way through the rest of the commanders (probably just national for now) and posting the info on my own thread. It might be interesting to see what would happen if you played a game with both Cherry's unit mod and my (hopefully forthcoming) commander mod.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
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March 15th, 2005, 08:10 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Recruitable Rebalance Version 6, non-beta, is
Quote:
Ironhawk said:As for hosting, I would be happy to host this game on Sheap's machine. Which is very stable and has a rock solid connection. Just let me know what mods and maps I will need to download and what all the game parameters are.
Also, maybe you should post a thread over in the Multiplayer Forum and link it here so that people can officially sign up for the game?
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Thanks a lot! Actually I found out last night my harddrive is (probably) dying, so I'm rush-ordering a new one, but in the meantime I'm trying to avoid HDD accesses  So if you can host it (on this mysterious "Sheap" of which you speak) that would be perfect!
I'll start a thread in the MP section. As for mods and maps... hard to say about a map until I know how many are interested, but DEFINITELY under 200 provinces. Modwise... I spent many hours putting spells (and summoned units) into mod-format, and only finished conjuration. The other schools will go much faster (I think) but I doubt I'll have a complete "Low-Magic" mod in the next 2-3 days, and no current mod accomplishes this effect. However, I can at least adjust the best and worst spells to make a "Lower Magic" mod where blade winds, falling fires, artillery, army invincibility, and mega summons are nerfed.
I'll start an MP thread now.
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March 15th, 2005, 08:19 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Recruitable Rebalance Version 6, non-beta, is
Yeah, modding all these spells is going to be quite the undertaking! Trying to think of an easier way to do it but I am coming up blank.
Don't forget to link back here once you have an MP thread so people can find it.
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March 15th, 2005, 08:34 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Recruitable Rebalance Version 6, non-beta, is
Quote:
Ironhawk said:
Don't forget to link back here once you have an MP thread so people can find it.
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Ok
Please pick a nation and sign up here!
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