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  #1  
Old March 15th, 2005, 05:29 PM
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Default Re: Chandrea REVISED...

Oh, it was called Chandrea.map, no 2. #domversion is the Dominions 2 version, but... there is no version 175, which is why I mentioned it
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  #2  
Old July 1st, 2005, 11:13 PM
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Default Re: Chandrea REVISED...


Since I just found out about this map and rather like it (makes a very nice replacement for Aran, with right around 100 provinces) I thought I'd give it a bump.

Thanks Chazar!
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Old July 3rd, 2005, 01:14 AM
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Default Re: Chandrea REVISED...

Woot! Just realized it's a wrap around map, so very awesome replacement for Aran sized MP games.
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  #4  
Old July 3rd, 2005, 04:59 PM
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Default Re: Chandrea REVISED...

Thanks very much!!! Actually I thought that there was not much interest in my map, as it seemed unpopular in the multiplayer forum (havent checked lately though)...

Some complain that the map is broken because of those +resource sites at the starting positions, which might erase national sites for those nations having 4 starting sites, but I think that it is straigthforward to erase them from the mapfile anyway...

However, there are still some issues (see my updated to do list in this thread), but I am pretty busy in my life right now, but if my current shepherd game is finished, I think I will do it and ask around here for players to play with me on my map eventually...
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Old August 6th, 2005, 01:39 PM
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Default Re: Chandrea AGAIN REVISED...

There is a new version of my map: V3.3 Check the title of the map that you are using the most recent version.

The changes between 1.03 and 3.2 are:
  • All Bridges properly removed now (nobody loved those bridges except me )
  • No more predefined sites in possible starting locations (for they might have hidden national sites).
  • All cities have a population of 33333 and are large forest provinces. The forest tag shall increase resources somewhat.
  • .map file reorganized: cities/start locations choosen by "#start" instead of "#nostart/#terrain 512" and now neatly grouped, so it should be very easy to alter the file to suit personal needs.
  • Minor changes to terrain.
  • Known Bugs from previous version removed.
  • A proper version number instead of this silly dot-zero-something thingy.
  • Cities with only one neighbor have a preset defense force in that neighbor (provinces 40 and 80). This is done at the very end of the file, and the force should be on par or a bit better than independent strength 6 (10 Knights, 10 Shortbows, 20 Heavy Infantry Men)
  • Cities have predefined defenders, to make it more difficult to capture them. These troops become also owned by players starting at a city. This is feature. The troops consist of 2 Wizards, a mounted Priest, 12 Heavy Cavs, 12 Crossbows and 34 Heavy Infantry. Water Nations obtain Shark Knights, Ichtyd Warriors and Tritons instead.
(Please note: The last two points might cause problems if starting at predefined locations is disabled. I therefor advise to change all #start command into #nostarts as well as deleting the preset defenders at #40 and #80 if completely random start outside cities is what you want.)

The changes between 3.2 and 3.3 are:
  • City Population decreased to 27275
  • City Population changed to Crossbow/Hvy Cav
  • Added neighbors 29/38, 74/80
  • Removed neighbors 51/75
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Old August 6th, 2005, 07:39 PM
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Default Re: Chandrea AGAIN REVISED...

Cool! I've been wanting to get games going on this map, and it sounds even better now. Thanks!
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Old August 8th, 2005, 09:45 AM
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Default Re: Chandrea AGAIN REVISED...

The latest (3.3) archive (.rar) is now available on my site for downloading.
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