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  #1  
Old March 15th, 2005, 08:10 PM
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Default Re: Recruitable Rebalance Version 6, non-beta, is

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Ironhawk said:As for hosting, I would be happy to host this game on Sheap's machine. Which is very stable and has a rock solid connection. Just let me know what mods and maps I will need to download and what all the game parameters are.

Also, maybe you should post a thread over in the Multiplayer Forum and link it here so that people can officially sign up for the game?
Thanks a lot! Actually I found out last night my harddrive is (probably) dying, so I'm rush-ordering a new one, but in the meantime I'm trying to avoid HDD accesses So if you can host it (on this mysterious "Sheap" of which you speak) that would be perfect!

I'll start a thread in the MP section. As for mods and maps... hard to say about a map until I know how many are interested, but DEFINITELY under 200 provinces. Modwise... I spent many hours putting spells (and summoned units) into mod-format, and only finished conjuration. The other schools will go much faster (I think) but I doubt I'll have a complete "Low-Magic" mod in the next 2-3 days, and no current mod accomplishes this effect. However, I can at least adjust the best and worst spells to make a "Lower Magic" mod where blade winds, falling fires, artillery, army invincibility, and mega summons are nerfed.

I'll start an MP thread now.
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Old March 15th, 2005, 08:19 PM

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Default Re: Recruitable Rebalance Version 6, non-beta, is

Yeah, modding all these spells is going to be quite the undertaking! Trying to think of an easier way to do it but I am coming up blank.

Don't forget to link back here once you have an MP thread so people can find it.
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Old March 15th, 2005, 08:34 PM
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Default Re: Recruitable Rebalance Version 6, non-beta, is

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Ironhawk said:
Don't forget to link back here once you have an MP thread so people can find it.
Ok

Please pick a nation and sign up here!
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