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  #1  
Old March 16th, 2005, 12:59 PM

Ron_Lugge Ron_Lugge is offline
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Default Re: Basemod

Hm... I've always felt that attacking planets was a little easy, but that may just be the lack of opportunity for MP or something... Or, quite possibly, I've badly designed my defenses...
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Old March 16th, 2005, 01:43 PM
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Default Re: Basemod

The biggest problem with defending a planet using weapons platforms is the fact that they have a built in multiplex of ten, that is, they can only target ten ships per combat turn. This is regardless of how many weapons platforms you have on the planet and how many waepons you have per platform, and is not improved by the multiplex components. While a fleet of 100 ships will be able to bring all it's weapons to bear on the planet on every combat turn. All that it can bring into range anyway. You would have to really beef up the weapons platforms to be able to survive a determined opponent.

You could build an uber-gun that would destroy any possible opponents ship in one shot, certainly reasonable in many sci-fi universes. But even then you'd only be able to take out ten ships per round. A large enough fleet could absorb that rate of attrition and still glass the planet in a couple combat turns. Unless you also jacked up the weapons platform shielding to make them significantly invulnerable to orbital fire. It would be difficult to balance.
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Old March 16th, 2005, 01:47 PM
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Default Re: Basemod

I though planets had multiplex tracking of 100 or 1,000?
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Old March 16th, 2005, 02:21 PM
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Default Re: Basemod

Quote:
NullAshton said:
I though planets had multiplex tracking of 100 or 1,000?
That's not my understanding, unless my info is out of date. According to the FAQ and what I remember the last time I tested it it's still 10.

However, talking to SJ he suggested that you could mod the weapons platform hull size with a multiplex 100(or more I suppose, not sure what the limit is for an ability value). I wasn't aware you could do that. That would fix the problem.
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