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  #101  
Old March 16th, 2005, 12:23 PM

Oversway Oversway is offline
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Default Re: The Grand Anti-SC competition! - Results!

Quote:
Even so, I think it might have turned out differently if more people had come in with good Mindless SCs. The only thing close was a gargoyle, and it wasn't even fully equipped.

Yeah, I forgot that gargoyles had a boot slot Plus the low MR (12!) was extra humiliting. I think it was the cheapest (or close to) SC out there. You could field that way before many of the others. Still, I think I would have been better off with

Nataraja, 3 astral
Two gloves of gladiator
starshine skull cap
cloak of invulerability
boots of quickness
flying carpet
ring of warrior
script: astral weapons, attack large monsters

20 still might not be enough mr, but overall this would be better. I enjoy the concept of 16 armor negating attacks against a still-buffing sc.

Another way to do this contest would be to design an SC with a fixed number of gems - 500 astral maybe? You have to account for alchemy. No limit on number combatants, etc.
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  #102  
Old March 16th, 2005, 03:10 PM
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Chazar Chazar is offline
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Default Re: The Grand Anti-SC competition! - Results!

Very nice work, though the results were a bit disappointing too...

So you said you've repeated the match several times, but the result were all the same, right?

It would also be interesting to see the combatants printed together here for an easy reference. Do you have them all already typed in anway so that you can cut and paste them here?
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  #103  
Old March 16th, 2005, 03:28 PM
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Boron Boron is offline
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Default Re: The Grand Anti-SC competition! - Results!

New rule could be that you may cast only self-buffs and you have to design a melee SC .

Another idea could maybe be to let the SCs participate in the Arena Fight . Then i don't think that the SCs keep the mind enslaved other SCs .

Or you make the fight in several turns , only 1 vs. 1 and take away mind enslaved SCs during the combats .
If you take 16 SCs for the next competition then it would be 4 rounds :
1.round : 8 1on1 fights
2.round : 4 1on1 fights with the winners
3.round : 2 1on1 "
4.round : 1 1on1 "

Or you could make it like in Football with 4 groups were all 4 groupmembers fight once against each other and then the 2 best of each group participate in the final rounds
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  #104  
Old March 16th, 2005, 03:32 PM
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Default Re: The Grand Anti-SC competition! - Results!

Yvelina was there any reason btw. why you did it with Enslave Mind and not with Charm ?
According to the rules you could have made a 14 Nature Tartarian also ? You would have had exactly the same penetration this way but also have kept enemy equipment imho .
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  #105  
Old March 16th, 2005, 04:08 PM

Jurri Jurri is offline
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Default Re: The Grand Anti-SC competition! - Results!

Charm has a range of only 20.

The deathmatch is a great idea. It removes any dominion-related problems from the organizer and isn't the fight order random in the Arena? Can't remember when I last saw one
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  #106  
Old March 16th, 2005, 04:13 PM

quantum_mechani quantum_mechani is offline
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Default Re: The Grand Anti-SC competition! - Results!

Well, I'm pretty happy with my SC entry, Bam. He wracked up the second highest kills, while being probably the easiest to create in a normal game.
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  #107  
Old March 16th, 2005, 04:39 PM
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sushiboat sushiboat is offline
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Default Re: The Grand Anti-SC competition! - Results!

If there is a second contest, I would like to see Yvelina and Bam return without any changes. That way, we can see how the first contest's winner and runner-up do against the new creations.
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  #108  
Old March 16th, 2005, 04:40 PM

FrankTrollman FrankTrollman is offline
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Default Re: The Grand Anti-SC competition! - Results!

In an arena the matches are random. Also, I think that enslave/hellbind heart/etc. are disabled in the arena. And I know for a fact that running away is disabled - so that would be the way to do it.

-Frank
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  #109  
Old March 16th, 2005, 06:19 PM

Tuna Tuna is offline
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Default Re: The Grand Anti-SC competition! - Results!

And you can wish for arena...

Anyway, i have made up my mind about the spell research: I will simply give all players enough research power to get to level 9 in all paths you have on your pretenders in just a couple of turns, and discard tech caps alltogether.
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  #110  
Old March 16th, 2005, 07:39 PM

silhouette silhouette is offline
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Default Re: The Grand Anti-SC competition! - Results!

This was a lot of fun to think about and watch Tuna -- thanks a lot for the time you spent! Maybe if some simple to maintain automations can be built, someone can setup some ongoing king-of-the-hill sort of matches, with a new battle every week, even with a couple of different hills with different rules (low-magic, w/ artifacts, no-pretenders, magic only, ...) ? Anyone recall corewars days?

I really expected someone to have sent an astral tempest golem, but I don't have the experience to know how to best equip him (SoS, Skullcap, Bone armor, regen, AMA, ???). I guess keeping enough pearls for a long series of 1 on 1's would be the biggest problem.

Sill
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