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March 16th, 2005, 04:13 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: The Grand Anti-SC competition! - Results!
Well, I'm pretty happy with my SC entry, Bam. He wracked up the second highest kills, while being probably the easiest to create in a normal game.
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March 16th, 2005, 04:39 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
Posts: 276
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Grand Anti-SC competition! - Results!
If there is a second contest, I would like to see Yvelina and Bam return without any changes. That way, we can see how the first contest's winner and runner-up do against the new creations.
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March 16th, 2005, 04:40 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
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Re: The Grand Anti-SC competition! - Results!
In an arena the matches are random. Also, I think that enslave/hellbind heart/etc. are disabled in the arena. And I know for a fact that running away is disabled - so that would be the way to do it.
-Frank
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March 16th, 2005, 06:19 PM
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Corporal
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Join Date: Aug 2004
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Grand Anti-SC competition! - Results!
And you can wish for arena...
Anyway, i have made up my mind about the spell research: I will simply give all players enough research power to get to level 9 in all paths you have on your pretenders in just a couple of turns, and discard tech caps alltogether.
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March 16th, 2005, 07:39 PM
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Corporal
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Join Date: Sep 2004
Location: US-Eastern (Raleigh,NC)
Posts: 91
Thanks: 0
Thanked 1 Time in 1 Post
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Re: The Grand Anti-SC competition! - Results!
This was a lot of fun to think about and watch Tuna -- thanks a lot for the time you spent! Maybe if some simple to maintain automations can be built, someone can setup some ongoing king-of-the-hill sort of matches, with a new battle every week, even with a couple of different hills with different rules (low-magic, w/ artifacts, no-pretenders, magic only, ...) ? Anyone recall corewars days?
I really expected someone to have sent an astral tempest golem, but I don't have the experience to know how to best equip him (SoS, Skullcap, Bone armor, regen, AMA, ???). I guess keeping enough pearls for a long series of 1 on 1's would be the biggest problem.
Sill
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March 16th, 2005, 08:14 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: The Grand Anti-SC competition! - Results!
I suspected someone taking high-ish astral and casting Magic Duel. Against that 1 or 2 many had, it might have been worth the hassle... It would still have been risky, though.
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March 17th, 2005, 06:03 AM
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Corporal
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Join Date: Oct 2003
Location: Finland
Posts: 81
Thanks: 19
Thanked 0 Times in 0 Posts
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Re: The Grand Anti-SC competition! - Results!
Quote:
Tuna said:
And you can wish for arena...
Anyway, i have made up my mind about the spell research: I will simply give all players enough research power to get to level 9 in all paths you have on your pretenders in just a couple of turns, and discard tech caps alltogether.
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Lot easier if you use my All Researched -mod.
link
The .zip contains research level limiter mods also.
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March 17th, 2005, 06:47 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
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Re: The Grand Anti-SC competition! - Results!
What about ensuring some kind of all-round-sc capability? Each SC/Anti-SC is required to fight against 60 Militias, 30 Crossbows and 10 Knights before meeting the other SCs...
Of course, this would require a custom .map file and probably an artificial map containg 35 white dots linked like a wheel, but that shouldnt be much work to do...
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March 17th, 2005, 06:59 AM
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Corporal
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Join Date: Aug 2004
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Grand Anti-SC competition! - Results!
Quote:
Chazar said:
What about ensuring some kind of all-round-sc capability? Each SC/Anti-SC is required to fight against 60 Militias, 30 Crossbows and 10 Knights before meeting the other SCs...
Of course, this would require a custom .map file and probably an artificial map containg 35 white dots linked like a wheel, but that shouldnt be much work to do...
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Why not just do like I did? Check the neighbour data in the save...
I can always add a province there somewhere.
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March 17th, 2005, 08:29 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
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Re: The Grand Anti-SC competition! - Results!
Quote:
Tuna said:Why not just do like I did? Check the neighbour data in the save...
I can always add a province there somewhere.
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Why? Well, I guess because you are just more clever than I am...  You're completely right, sorry!
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