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March 16th, 2005, 06:19 PM
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Corporal
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Join Date: Aug 2004
Posts: 98
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Re: The Grand Anti-SC competition! - Results!
And you can wish for arena...
Anyway, i have made up my mind about the spell research: I will simply give all players enough research power to get to level 9 in all paths you have on your pretenders in just a couple of turns, and discard tech caps alltogether.
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March 16th, 2005, 07:39 PM
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Corporal
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Join Date: Sep 2004
Location: US-Eastern (Raleigh,NC)
Posts: 91
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Re: The Grand Anti-SC competition! - Results!
This was a lot of fun to think about and watch Tuna -- thanks a lot for the time you spent! Maybe if some simple to maintain automations can be built, someone can setup some ongoing king-of-the-hill sort of matches, with a new battle every week, even with a couple of different hills with different rules (low-magic, w/ artifacts, no-pretenders, magic only, ...) ? Anyone recall corewars days?
I really expected someone to have sent an astral tempest golem, but I don't have the experience to know how to best equip him (SoS, Skullcap, Bone armor, regen, AMA, ???). I guess keeping enough pearls for a long series of 1 on 1's would be the biggest problem.
Sill
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March 16th, 2005, 08:14 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: The Grand Anti-SC competition! - Results!
I suspected someone taking high-ish astral and casting Magic Duel. Against that 1 or 2 many had, it might have been worth the hassle... It would still have been risky, though.
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March 17th, 2005, 06:03 AM
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Corporal
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Join Date: Oct 2003
Location: Finland
Posts: 81
Thanks: 19
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Re: The Grand Anti-SC competition! - Results!
Quote:
Tuna said:
And you can wish for arena...
Anyway, i have made up my mind about the spell research: I will simply give all players enough research power to get to level 9 in all paths you have on your pretenders in just a couple of turns, and discard tech caps alltogether.
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Lot easier if you use my All Researched -mod.
link
The .zip contains research level limiter mods also.
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March 17th, 2005, 06:47 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: The Grand Anti-SC competition! - Results!
What about ensuring some kind of all-round-sc capability? Each SC/Anti-SC is required to fight against 60 Militias, 30 Crossbows and 10 Knights before meeting the other SCs...
Of course, this would require a custom .map file and probably an artificial map containg 35 white dots linked like a wheel, but that shouldnt be much work to do...
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March 17th, 2005, 06:59 AM
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Corporal
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Join Date: Aug 2004
Posts: 98
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Re: The Grand Anti-SC competition! - Results!
Quote:
Chazar said:
What about ensuring some kind of all-round-sc capability? Each SC/Anti-SC is required to fight against 60 Militias, 30 Crossbows and 10 Knights before meeting the other SCs...
Of course, this would require a custom .map file and probably an artificial map containg 35 white dots linked like a wheel, but that shouldnt be much work to do...
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Why not just do like I did? Check the neighbour data in the save...
I can always add a province there somewhere.
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March 17th, 2005, 08:29 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: The Grand Anti-SC competition! - Results!
Quote:
Tuna said:Why not just do like I did? Check the neighbour data in the save...
I can always add a province there somewhere.
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Why? Well, I guess because you are just more clever than I am...  You're completely right, sorry!
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March 17th, 2005, 11:05 AM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: The Grand Anti-SC competition! - Results!
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Confused. Wouldn't four Swords of Swiftness be superior to two sets of Gloves of the Gladiator in every conceivable way?
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Ah, you are right.
Quote:
Yeah, GotG are pretty bad. Throwing in a Lucky Sword and Herald Lance might be wise too. A Stone Bird, Horned Helmet, Chi Boots, Jade Armor, 4x Sword of Switness Nataraja with Astral Weapon would be pretty impressive, though I doubt it would win. 30 armor-negating attacks perturn are hard to avoid
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I think you really want flying so that you can make sure you get to the sc quickly, before it buffs. The nat's strength is good but the base attack is only 11, which is why I threw a ring of warrior on it. Maybe change it it 2f1a since a higher astral weapons fatigue cost probably isn't going to kill you. It'll be the petrification or enslave mind 
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