|
|
|
 |

March 17th, 2005, 12:17 AM
|
 |
First Lieutenant
|
|
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Updated the FAQ
Quote:
douglas said:
Create Black Hole:
Can only be issued at a star, but no star is necessary when the order is carried out. The star the order was issued at will be deleted even if it is not in the same system as the new black hole. This deletion will not affect anything else in the system - the star just disappears. Cannot be done in the presence of an enemy.
|
Let me stress that the blackhole is succesfully created in the target system - even if the ship carries out it's "create black hole" order in a space that doesn't have a star! System Gravitational Shields still protect the target system, however.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
|

March 17th, 2005, 12:28 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Updated the FAQ
Does the target system still have to have a star in it? Not necessarily in the sector that the ship ends up, but at least somewhere in the system?
|

March 17th, 2005, 12:32 AM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Updated the FAQ
Lemme get this straight. (in simultaneous movement) If I have a black hole maker and I put it on a star and I give it the order to move out of the system, then give it the order to create the black hole (I'm still on the star at this point), when the turn is executed, the ship will warp out of the system and be saved while the star that I gave the order on is destroyed and turned into a black hole???
It seems that if it works this way, I can save the black hole making ship! Or am I reading this wrong?
__________________
Slick.
|

April 15th, 2005, 04:31 PM
|
 |
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Updated the FAQ
I don't know if this is in the list of things remaining to update or not, but it's not marked with underscores, so here it is: the discussion of crystalline armor in section 1.1.2 is off; pretty much all the "half"'s and "50%"'s should be deleted. The shields from damage ability works out to exactly the same as emissive except that it stacks to a limit of the lower of your maximum shields and the structure of one component of it (minus 1).
|

April 15th, 2005, 08:13 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Updated the FAQ
Example: Insane gobs of crystalline armor. 150 hitpoints each, and 300 SGFD ability points total.
A weapon hits for 300 damage.
Two armors will be destroyed.
300 shields will be generated.
The next hit is blocked by the 300 shield points, resulting in an average of 50%
__________________
Things you want:
|

April 27th, 2005, 01:15 AM
|
Private
|
|
Join Date: Apr 2005
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Updated the FAQ
Correction to 1.3.3 ...with no atmosphere. Gas giants always have an atmosphere (i.e. not None), but an Atmosphere Converter can solidify them into a Rock/None planet.
I enjoy playing as Rock/None I can definitely say that an Atmospheric Converter will change a Gas/Any planet into a Rock/None one.
-FM
|

April 27th, 2005, 02:00 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Updated the FAQ
Hello, welcome to the forum. This has been an automated Narf-Message from the makers of Mass Destruction(TM). 
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

April 27th, 2005, 06:04 AM
|
 |
Major
|
|
Join Date: Sep 2004
Location: Searching for a holy grail.
Posts: 1,001
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Updated the FAQ
We've got to switch that auto narf messenger off. Frankly having vampiric were-mice welcoming people to the forum is sending out the wrong message.
Welcome to the forum anyway 
__________________
He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
|

April 29th, 2005, 09:23 PM
|
Private
|
|
Join Date: Apr 2005
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Updated the FAQ
Well, for a first post, it wasn't a great one. I just figured out that I was wrong. Not sure what it was that convinced me that it WAS that way... Certainly seems like a logical thing to have happen, anyway.
-FM
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|