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March 16th, 2005, 08:14 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: The Grand Anti-SC competition! - Results!
I suspected someone taking high-ish astral and casting Magic Duel. Against that 1 or 2 many had, it might have been worth the hassle... It would still have been risky, though.
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March 17th, 2005, 06:03 AM
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Corporal
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Join Date: Oct 2003
Location: Finland
Posts: 81
Thanks: 19
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Re: The Grand Anti-SC competition! - Results!
Quote:
Tuna said:
And you can wish for arena...
Anyway, i have made up my mind about the spell research: I will simply give all players enough research power to get to level 9 in all paths you have on your pretenders in just a couple of turns, and discard tech caps alltogether.
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Lot easier if you use my All Researched -mod.
link
The .zip contains research level limiter mods also.
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March 17th, 2005, 06:47 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: The Grand Anti-SC competition! - Results!
What about ensuring some kind of all-round-sc capability? Each SC/Anti-SC is required to fight against 60 Militias, 30 Crossbows and 10 Knights before meeting the other SCs...
Of course, this would require a custom .map file and probably an artificial map containg 35 white dots linked like a wheel, but that shouldnt be much work to do...
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March 17th, 2005, 06:59 AM
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Corporal
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Join Date: Aug 2004
Posts: 98
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Re: The Grand Anti-SC competition! - Results!
Quote:
Chazar said:
What about ensuring some kind of all-round-sc capability? Each SC/Anti-SC is required to fight against 60 Militias, 30 Crossbows and 10 Knights before meeting the other SCs...
Of course, this would require a custom .map file and probably an artificial map containg 35 white dots linked like a wheel, but that shouldnt be much work to do...
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Why not just do like I did? Check the neighbour data in the save...
I can always add a province there somewhere.
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March 17th, 2005, 07:09 AM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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Re: The Grand Anti-SC competition! - Results!
Quote:
I think I would have been better off with
Nataraja, 3 astral
Two gloves of gladiator
starshine skull cap
cloak of invulerability
boots of quickness
flying carpet
ring of warrior
script: astral weapons, attack large monsters
20 still might not be enough mr, but overall this would be better. I enjoy the concept of 16 armor negating attacks against a still-buffing sc.
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Confused. Wouldn't four Swords of Swiftness be superior to two sets of Gloves of the Gladiator in every conceivable way?
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March 17th, 2005, 07:49 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: The Grand Anti-SC competition! - Results!
Quote:
Vicious Love said:
Confused. Wouldn't four Swords of Swiftness be superior to two sets of Gloves of the Gladiator in every conceivable way?
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Yeah, GotG are pretty bad. Throwing in a Lucky Sword and Herald Lance might be wise too. A Stone Bird, Horned Helmet, Chi Boots, Jade Armor, 4x Sword of Switness Nataraja with Astral Weapon would be pretty impressive, though I doubt it would win. 30 armor-negating attacks per turn are hard to avoid 
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March 17th, 2005, 08:29 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: The Grand Anti-SC competition! - Results!
Quote:
Tuna said:Why not just do like I did? Check the neighbour data in the save...
I can always add a province there somewhere.
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Why? Well, I guess because you are just more clever than I am...  You're completely right, sorry!
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March 17th, 2005, 11:05 AM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: The Grand Anti-SC competition! - Results!
Quote:
Confused. Wouldn't four Swords of Swiftness be superior to two sets of Gloves of the Gladiator in every conceivable way?
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Ah, you are right.
Quote:
Yeah, GotG are pretty bad. Throwing in a Lucky Sword and Herald Lance might be wise too. A Stone Bird, Horned Helmet, Chi Boots, Jade Armor, 4x Sword of Switness Nataraja with Astral Weapon would be pretty impressive, though I doubt it would win. 30 armor-negating attacks perturn are hard to avoid
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I think you really want flying so that you can make sure you get to the sc quickly, before it buffs. The nat's strength is good but the base attack is only 11, which is why I threw a ring of warrior on it. Maybe change it it 2f1a since a higher astral weapons fatigue cost probably isn't going to kill you. It'll be the petrification or enslave mind 
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March 17th, 2005, 05:19 PM
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Corporal
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Join Date: Sep 2004
Location: US-Eastern (Raleigh,NC)
Posts: 91
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Thanked 1 Time in 1 Post
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Re: The Grand Anti-SC competition! - Results!
Quote:
Saber Cherry said:
... A Stone Bird, Horned Helmet, Chi Boots, Jade Armor, 4x Sword of Switness Nataraja with Astral Weapon would be pretty impressive, though I doubt it would win. 30 armor-negating attacks per turn are hard to avoid
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Impressive to watch... vigorously fanning in the direction of the opponent with myriad blows each having an attack score of about 2 ... ok, so not real hard to avoid  Of course the rapid fainting like an octogenarian marathoner limits the entertainment duration.
Sill
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March 17th, 2005, 08:05 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: The Grand Anti-SC competition! - Results!
Quote:
silhouette said:
Of course the rapid fainting like an octogenarian marathoner limits the entertainment duration.
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He'll only get his normal 6 fatigue per turn, and the Nataraja has a very impressive ambidexterity score.
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