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Old March 17th, 2005, 08:53 PM
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Default Re: Recruitable Unit Rebalance Officially Complete

Quote:
PvK said:
Ulmites being a favorite of mine, I'll comment just on what I've read in recent posts here, since I haven't gotten time to try this yet.

* Giving Ulm troops a helmet that doesn't reduce defense will in fact be helpful, at least to some of the troops (e.g. Chain/Hammer/Shield), particularly when they start gaining experience, at least against average regular troops.
Ah, unfortunately... I only replaced full helms with Full Helm of Ulm. And only Black Plate units get those, not full chain units... and Black Plate units never really get defense above 10 anyway So, it's mainly aesthetic...

Quote:
* I second thinktank's suggestion to give Ulmites higher MR. If it were moddable (tis not), I'd have every level of drain scale add to their MR, but failing that, +2-4 MR for Ulm would be neat IMO, and I'd do that rather than improving their helmet design.
That would make Ulm more powerful, but really change their theme. A "Magic Resistant Ulm" theme might be interesting, but I'd do it seperately, if I did one.

Quote:
* Did you look at Ulm morale? Anyone know why Ulm pikeneers get +1 morale compared to the other troops? +1 morale would also be useful for the other troops, but IMO +MR is better - there are ways for Ulm to deal with their morale - not so much for their MR.
I gave all Ulm Black Plate units +1 morale, since I imagine they would feel invincible in their super-heavy armor. And because they are used in small groups, and small strong groups have excessive routing trouble with Dominions II's morale algorithms. And (base) Ulm has only holy-2, aside from the prophet... which is a double whammy.
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