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March 18th, 2005, 04:18 AM
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Major General
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Re: Recruitable Unit Rebalance Officially Complete
Quote:
Graeme Dice said:
Quote:
Saber Cherry said:
Jotun Woodsmen dropped -10g to 40g. Why were they the same price as scouts that are better in every way? Plus, they are capitol only, and just not that good, with no armor, shield, javelin, or stealthy priest to bless them...
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Now this doesn't make too much sense to me, as woodsmen with an appropriate bless effect already had better cost effectiveness than niefel giants.
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Hmm, you're right, I never realized that. Should I decrease Giant costs or boost Woodsman costs, or something else? Woodsmen are not good enough for a bless strategy, in my opinion. I'd bet on the same cost in gold of Daoine Sidhe, Flagellants, Black Hunters, Vans, Paladins, Black Templars, Jaguar Warriors...
Do you find Woodsmen to be useful?
How about Giants?
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March 18th, 2005, 04:45 AM
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Major General
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New version out.
Version 7 is finished. Check the first post for changelog and to download the file!
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March 18th, 2005, 12:48 PM
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General
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Join Date: Nov 2000
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Re: Recruitable Unit Rebalance Officially Complete
Quote:
Saber Cherry said:
Should I decrease Giant costs or boost Woodsman costs, or something else? Woodsmen are not good enough for a bless strategy, in my opinion. I'd bet on the same cost in gold of Daoine Sidhe, Flagellants, Black Hunters, Vans, Paladins, Black Templars, Jaguar Warriors...
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Black hunters are too expensive for the very low MR that the hunter spider has in my experience.
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March 18th, 2005, 05:16 PM
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Major General
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Re: Recruitable Unit Rebalance Officially Complete
Quote:
Graeme Dice said:
Black hunters are too expensive for the very low MR that the hunter spider has in my experience.
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I had boosted them to 8 (+3) because I don't like seeing sacred units with really low MR (seems somehow wrong). But that's still really low. Some other sacred animals, like Cu Sidhe, Gryphons, and Sacred Serpents have high (above 10) magic resistance. Do you think it would be fair to give Hunter Spiders 11 MR? It seems so strange for a sacred unit to be easily subverted.
Quote:
Scott Hebert said:
Woodsmen, the Commander is dreadfully undercosted (by my rubric, at least). He should cost ~90g, IIRC. So, I think it's not the unit so much as the commander that needs the change.
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You're right. I remember playing Jotunheim and conquering several provinces with solo Woodsman commanders, without any special equipment. That's pretty potent for a scout... Unfortunately, if you make them 90g, Jotunheim themes other than IW pretty much lose their ability to scout at all. If they were 100g stealth priests with 10 leadership, able to lead raiding parties of Woodsmen, it would solve both problems (and gaining the ability to do stealth raids of blessed woodsmen makes up for losing the ability to economically scout, IMO). Does that sound fair?
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March 18th, 2005, 05:24 PM
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Major General
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Re: Recruitable Unit Rebalance Officially Complete
I rarely purchase Jotun scouts and almost always use cheap humans in that role. OTOH, giving the commander stealth would provide me a reason to buy those, which I also rarely do now. Just thought you might want to hear the point of view of an infamous Jotun player ...
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March 18th, 2005, 08:46 PM
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Second Lieutenant
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Re: Recruitable Unit Rebalance Officially Complete
Infamous, indeed.
Cherry, let me check... 10 Leadership + Holy-2 Priest for the Woodsman commander would raise his cost from a calculated 95 to a calculated 110.
I'm not about 'fair'. I'm about applying rubrics. 
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Scott Hebert
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