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  #1  
Old March 18th, 2005, 05:33 PM
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Default Re: Carrier Battles Mod

Its a progression...

level 1 = speed 2
level 2,3 = speed 3
level 4,5 = speed 4
etc.

Where the advanced version at each speed is miniaturized yet still bigger than the slower drives.
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  #2  
Old March 18th, 2005, 06:43 PM
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Default Re: Carrier Battles Mod

Right, it is a progression... it would still be a progression with two separate lines of components. You have your big, cutting edge engines for blazing speed and your smaller, more efficient engines. Is something wrong with giving them separate names and families to make the distinction more clear? The same goal would be achieved, minus any possible confusion.
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Old March 18th, 2005, 06:49 PM
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Default Re: Carrier Battles Mod

i dont see any confustion, nor do i see how you could seperate it into two trees.

speed and size are both variable, so you would need a seperate branch for each speed. which is what there is, for fighter engines.
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Old March 18th, 2005, 06:53 PM
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Default Re: Carrier Battles Mod

Look back in the thread... There is most certainly confusion.
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  #5  
Old March 18th, 2005, 07:08 PM
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Default Re: Carrier Battles Mod

There aren't two branches to work with here...

It is simply a semi-QNP system for the fighters.
You can get 2 speed with 3kt of engine, or 6 speed with 9kt of engine, or various middle options.

Only the best engine of each speed is shown. Pick your fighter speed from the list of options, and pay the tonnage cost.
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Old March 23rd, 2005, 07:32 PM
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Default Re: Carrier Battles Mod

Some expanded fighter tech, to level 5.

Added:
- Stealth Fighter: Huge defense bonus, small attack bonus.
- ER Heavy Fighter: Strategic movement AND big!
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  #7  
Old April 4th, 2005, 11:50 PM
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Default Re: Carrier Battles Mod

A truly massive battle, which turned the tide in Carrier Battles #4 (v1.1):
Over 500 fighters, and 100 ships at a devastating warppoint assault.
http://imagemodserver.mine.nu/other/...uperbattle.png
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  #8  
Old April 5th, 2005, 12:01 AM
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Default Re: Carrier Battles Mod

Some one is about to get spanked, and spanked hard!
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  #9  
Old April 5th, 2005, 12:31 AM

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Default Re: Carrier Battles Mod

Yea I did
Kinda kinky too... lol

It was more or less a draw, but my fleet got damaged enough for SJ to sweep up a few turns later
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  #10  
Old April 5th, 2005, 12:31 AM
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Default Re: Carrier Battles Mod

Actually, both did

The Jraenar fleet was wiped out over about 70 rounds of combat total, but the Xiati fleet suffered badly too; three quarters of the ships ended up crippled with 50-70% damage, and about a fifth of the force was destroyed.
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