Re: A gift to the modding community
Wow, this is great! I knew that the Grimoire had this info, but as a mod it has more use.
Would it be possible to use those macros you created for spells to make weapon and armor null mods, or even UNIT null mod. With that info on easily available files and small program that "compiles" DomII mods it would be easy to make mods like to this:
#selectspell "False Horror"
#researchlevel +1
#end
#selectmonster "Master Smith"
#str +2
#hp +3
#mr -2
#end
that come out as this:
#selectspell "False Horror"
#researchlevel 7
#end
#selectmonster "Master Smith"
#str 12
#hp 13
#mr 12
#end
|