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March 19th, 2005, 08:28 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: A gift to the modding community
Quote:
Endoperez said:
Wow, this is great! I knew that the Grimoire had this info, but as a mod it has more use.
Would it be possible to use those macros you created for spells to make weapon and armor null mods, or even UNIT null mod. With that info on easily available files and small program that "compiles" DomII mods it would be easy to make mods like to this: (snip)
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For a while I was working on putting that capability into the combat simulator. It is now capable of inputting mods and outputting mods (to units and equipment only, not to spells). It has the ability to do somelimited things, too, like +X gold cost per Y resource cost, or -X precision per Y protection from armor, and even more advanced things... but currently the source code must be edited to generate mods with these changes. So it never really got up to prime time with easy usability.
I know a bit of excel programming, and I can autogenerate unit costs from their stats (given a formula) and output it in mod format, and autogenerate a mod with spell costs set to 150% for a given school (like blood) or level (like research 7+). This sort of thing might be fun for custom games. But a full mod that is fair and balanced (just like Fox News!  ) takes a lot of hand tuning...
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March 19th, 2005, 09:51 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: A gift to the modding community
Thank you!!!
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March 21st, 2005, 01:43 PM
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Corporal
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Join Date: Mar 2004
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Re: A gift to the modding community
This is great stuff! Thanks! I'm glad the tome was of help to you.
~Dae
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March 21st, 2005, 02:07 PM
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Corporal
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Join Date: Mar 2004
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Re: A gift to the modding community
By the way, Cherry. You mentioned some misspellings you had to correct. Do you by chance have a list of the edits you made so I can correct them in the tome, too?
Regardless, I'll do a pass over spell names to verify spellings.
Thanks for the heads up!
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March 21st, 2005, 03:01 PM
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Corporal
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Join Date: May 2004
Location: Ohio
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Re: A gift to the modding community
Cherry, would it be easy for you to do this with all of the magic items as well? At the moment I can't remember if there is an excel sheet on them too...
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March 21st, 2005, 03:12 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: A gift to the modding community
Interesting... I'll definitely be using this.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
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March 21st, 2005, 10:17 PM
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Major General
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Join Date: Oct 2003
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Re: A gift to the modding community
Quote:
Ighalli said:
Cherry, would it be easy for you to do this with all of the magic items as well? At the moment I can't remember if there is an excel sheet on them too...
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I will if you can point me to it. The only one I know of is Zen's PDF, which I can't edit. If he has it in Excel format, I think I'd be able to use the data.
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March 21st, 2005, 07:12 PM
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Major General
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Re: A gift to the modding community
Ok, I corrected all the site-finding spell costs, and version 1.3 is posted at the top (meaning, the first post in the thread, not this post. This post contains an excel attachment for Dae). Thanks to Bummer_Duck for noting those errors.
Quote:
daesthai said:
By the way, Cherry. You mentioned some misspellings you had to correct. Do you by chance have a list of the edits you made so I can correct them in the tome, too?
Regardless, I'll do a pass over spell names to verify spellings.
Thanks for the heads up!
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I do not have a list, however, I do have a customized version of The Tome with the corrections and some other special columns I use to generate the mod. I'll post it here ("The Tome Custom", clever name, isn't it?) so that you can easily access the corrections. If you sort the tome by spell name, and sort the modified tome by spell name, you can directly copy and paste columns from one to the other.
IIRC the columns I made corrections to are spell name, path cost, gem cost, and fatigue cost... many of the changes are listed in the "spell null mod.dm" version 1.3.
And thanks a lot for your work! I was typing in data manually, and it took me 4+ hours just to do Conjuration. And I'm sure it had multiple mistakes, as well  Once I found the Tome, everything became vastly easier!
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March 21st, 2005, 07:58 PM
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Major General
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Re: A gift to the modding community
I've revised the version number of the .xls to 1.6 and posted the file (in RAR archive form) to my site as the latest incarnation of The Tome.
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March 21st, 2005, 08:05 PM
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Corporal
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Join Date: Mar 2004
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Re: A gift to the modding community
Thank you and Arryn both for making the edits. I had already started making changes prior to seeing your posts. (So Cherry, you can disregard the pm I sent you. hehe)
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