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  #1  
Old March 20th, 2005, 07:20 AM
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Saber Cherry Saber Cherry is offline
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Default Re: Random Picks and Modding...

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Evil Dave said:
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Saber Cherry said:
As for morale value... it's sort of an s-curve with the steepest part around 9, with asymptotes at maybe 5 and 16. I can't think of an s-curve equation offhand.

You can generate s-curves (gamma curves) by integrating normal or polynomial distributions. In this case, integrating the distribution of 5 three-sided dice will get you almost the distribution you want: range of 5-15, with the steepest slope at 10.
Thanks Actually, I play Dominions to get away from math (especially calculus) but for some reason it keeps popping up...
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  #2  
Old March 20th, 2005, 02:51 PM

Evil Dave Evil Dave is offline
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Default Re: Random Picks and Modding...

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Saber Cherry said:
Actually, I play Dominions to get away from math (especially calculus) but for some reason it keeps popping up...
Really? Wow. From reading this thread and the others on modding and balance, I'd concluded:

1) You and the other good/knowledgable players really liked math.

2) The reason I'm not very good at Dom2 is that I wasn't using enuf math, and was worrying too much about silly notions like reducing the other side's ability to fight.
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  #3  
Old March 20th, 2005, 06:17 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Random Picks and Modding...

Quote:
Evil Dave said:
Really? Wow. From reading this thread and the others on modding and balance, I'd concluded:

1) You and the other good/knowledgable players really liked math.

2) The reason I'm not very good at Dom2 is that I wasn't using enuf math, and was worrying too much about silly notions like reducing the other side's ability to fight.

Hmm... maybe I was kidding a little. I actually like math, until people start talking about eigenvalues and integrating high-degree trig functions
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Old March 21st, 2005, 03:50 PM

Scott Hebert Scott Hebert is offline
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Default Re: Random Picks and Modding...

Quote:
Evil Dave said:
Really? Wow. From reading this thread and the others on modding and balance, I'd concluded:

1) You and the other good/knowledgable players really liked math.
I love math, and I love to generate statistics. However, I am neither very good or very knowledgeable about this game.

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2) The reason I'm not very good at Dom2 is that I wasn't using enuf math, and was worrying too much about silly notions like reducing the other side's ability to fight.
*chuckles* Nah. I'm just trying to find something to occupy my mind, and I came up with this.
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Old March 21st, 2005, 04:00 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Random Picks and Modding...

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Scott Hebert said:
As I said to Graeme, my intent is not to change the balance point of the game, but to find a point where everything comes out to the cost that is listed for them in the games.

I understand but it will clearly change the balance of the game. Right it it looks like a lot of the powerful nations take it on the chin and I'm all for that. I look forward to a game with these new costs!

A game with these costs ( although the Nifel Jarl has to be worth more ) Sable Cherry's troop costs, Zen's spell mod, a crushing of battlefield spells ( a-la the mods Soapy has been running ), the change of all 0 enc to 1 enc, and the removal of life drain would be just swell for me

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Scott Hebert said:
Yes, but right now it's worth 10 more. Much more than that, and... well, I don't know. How much do you think an Assassin is worth? Do you think a Spy is worth more?

I always found them undercosted. If your nation can make spies that is a real plus which indicates in my mind that the ability is undercosted.
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