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March 20th, 2005, 07:20 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Random Picks and Modding...
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Evil Dave said:
Quote:
Saber Cherry said:
As for morale value... it's sort of an s-curve with the steepest part around 9, with asymptotes at maybe 5 and 16. I can't think of an s-curve equation offhand.
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You can generate s-curves (gamma curves) by integrating normal or polynomial distributions. In this case, integrating the distribution of 5 three-sided dice will get you almost the distribution you want: range of 5-15, with the steepest slope at 10.
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Thanks  Actually, I play Dominions to get away from math (especially calculus) but for some reason it keeps popping up... 
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March 20th, 2005, 02:51 PM
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Corporal
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Join Date: Jan 2004
Location: Wilmington, Delaware, USA
Posts: 191
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Re: Random Picks and Modding...
Quote:
Saber Cherry said:
Actually, I play Dominions to get away from math (especially calculus) but for some reason it keeps popping up...
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Really? Wow.  From reading this thread and the others on modding and balance, I'd concluded:
1) You and the other good/knowledgable players really liked math.
2) The reason I'm not very good at Dom2 is that I wasn't using enuf math, and was worrying too much about silly notions like reducing the other side's ability to fight. 
__________________
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--Helmut von Moltke
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March 20th, 2005, 06:17 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Random Picks and Modding...
Quote:
Evil Dave said:
Really? Wow. From reading this thread and the others on modding and balance, I'd concluded:
1) You and the other good/knowledgable players really liked math.
2) The reason I'm not very good at Dom2 is that I wasn't using enuf math, and was worrying too much about silly notions like reducing the other side's ability to fight.
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Hmm... maybe I was kidding a little. I actually like math, until people start talking about eigenvalues and integrating high-degree trig functions 
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March 21st, 2005, 03:50 PM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
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Re: Random Picks and Modding...
Quote:
Evil Dave said:
Really? Wow. From reading this thread and the others on modding and balance, I'd concluded:
1) You and the other good/knowledgable players really liked math.
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I love math, and I love to generate statistics. However, I am neither very good or very knowledgeable about this game.
Quote:
2) The reason I'm not very good at Dom2 is that I wasn't using enuf math, and was worrying too much about silly notions like reducing the other side's ability to fight.
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*chuckles* Nah. I'm just trying to find something to occupy my mind, and I came up with this.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
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March 21st, 2005, 04:00 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Re: Random Picks and Modding...
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Scott Hebert said:
As I said to Graeme, my intent is not to change the balance point of the game, but to find a point where everything comes out to the cost that is listed for them in the games.
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I understand but it will clearly change the balance of the game. Right it it looks like a lot of the powerful nations take it on the chin and I'm all for that. I look forward to a game with these new costs!
A game with these costs ( although the Nifel Jarl has to be worth more ) Sable Cherry's troop costs, Zen's spell mod, a crushing of battlefield spells ( a-la the mods Soapy has been running ), the change of all 0 enc to 1 enc, and the removal of life drain would be just swell for me
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Scott Hebert said:
Yes, but right now it's worth 10 more. Much more than that, and... well, I don't know. How much do you think an Assassin is worth? Do you think a Spy is worth more?
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I always found them undercosted. If your nation can make spies that is a real plus which indicates in my mind that the ability is undercosted.
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