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March 20th, 2005, 07:26 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Rebalance Mod game starting, everyone welcome!
I was about to fire up the server but it seems there has been a flurry of activity with the mods. Lets give it another day to make sure it's stable. SC, I'm going to PM you back in a sec with my email addy and you can send me the exact map and mod files we will be using.
In other news: with the re-enactment of national spells, a relatively simple theme choice for me is Ulm BF, whose national Sanguine Heritage spell is effectively a substitute for the level 7 or 8 blood spell that gives you vampires. Is it against the theme of this game for me to choose BF?
Also, we are using Zen's latest pretender mod, are we also using the latest scale mod?
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March 20th, 2005, 07:46 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Rebalance Mod game starting, everyone welcome!
Quote:
Ironhawk said:
I was about to fire up the server but it seems there has been a flurry of activity with the mods. Lets give it another day to make sure it's stable. SC, I'm going to PM you back in a sec with my email addy and you can send me the exact map and mod files we will be using.
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Sent... and posted here!
Quote:
In other news: with the re-enactment of national spells, a relatively simple theme choice for me is Ulm BF, whose national Sanguine Heritage spell is effectively a substitute for the level 7 or 8 blood spell that gives you vampires. Is it against the theme of this game for me to choose BF?
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It's fine with me. If BF Ulm can trash everyone else just because magic is (mostly) limited to level 4, that will demonstrate a major problem with the mod. But I doubt you can do it... bwahahaha!!!
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Also, we are using Zen's latest pretender mod, are we also using the latest scale mod?
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Just pretenders, sorry. If there is interest in a second round (with rebalance v8, fixing any errors and balance issues discovered in v7.X) we'll use the scale mod as well.
If you have not yet downloaded any files, the final version of EVERYTHING (all mods and maps) is posted here!
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March 20th, 2005, 03:59 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Rebalance Mod game starting, everyone welcome!
The game server is now up for pretender uploads at:
benatar.snurgle.org
port 2001
(FYI: I changed the names of the mod files to get rid of spaces like so, Level_4_Limit and Recruitable_Rebalance. I didn't think the command line parser would accept them otherwise. Hopefully this will not effect gameplay)
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March 20th, 2005, 04:56 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Rebalance Mod game starting, everyone welcome!
I just want to say, BF ulm with new cheap B1 hunters and everyone else with limited research looks really, really scary.
EDIT: Does the mod also raise to cost of post-level 4 items?
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March 20th, 2005, 07:02 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Rebalance Mod game starting, everyone welcome!
Quote:
quantum_mechani said:
I just want to say, BF ulm with new cheap B1 hunters and everyone else with limited research looks really, really scary.
EDIT: Does the mod also raise to cost of post-level 4 items?
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I was going to nerf some items, like the blood contract / lifelong, but since it was not announced when people were signing up, I didn't want to "sneak them in". But don't worry about BF Ulm, since Abysia gained better blood hunters too. Hah, hah! The only nation that still needs them is Vanheim, with virtually no blood hunting ability.
BF Ulm's blood hunters are still less efficient than Mictlan's and Abysia's because they pay for high stealth, spy and assassin abilities. Worst case scenario, Marignon will take out the vampire counts with cheap fire-blessed flagellants and Paladins with their new Holy Swords. They're always on call to fight evil 
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March 20th, 2005, 11:27 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Rebalance Mod game starting, everyone welcome!
No worries Q. I decided not to take BF Ulm. I felt it was against the spirit of the game.
Quote:
quantum_mechani said:
I just want to say, BF ulm with new cheap B1 hunters and everyone else with limited research looks really, really scary.
EDIT: Does the mod also raise to cost of post-level 4 items?
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