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  #11  
Old March 19th, 2005, 02:19 PM
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mottlee mottlee is offline
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Default Re: The People\'s Mod 0.2.1 released

Bug report, When you warp from New Berlin to Forlon you come out W/P said "Edge", W/P listed as "New B" is "Edge" "Edge" system 3 W/Ps show to "Saggera" still looking for "Dragons Cove"
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  #12  
Old March 19th, 2005, 05:57 PM

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Default Re: The People\'s Mod 0.2.1 released

oops. Have to fix that. Thanks for reporting that.
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  #13  
Old March 19th, 2005, 08:24 PM
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Default Re: The People\'s Mod 0.2.1 released

Mission to take comp data to Dragons Cove....there is no contact at the Defence base (after I found it tooo) I had a range check error in Mveloem system, I could not get it to do it 2X




Edit...sorry was reported earler
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  #14  
Old March 19th, 2005, 09:10 PM

Gandalf_greypilgrim Gandalf_greypilgrim is offline
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Default Re: The People\'s Mod 0.2.1 released

Okay, thanks mottlee, we will release a new version shortly, I am terribly sorry about the problems in this release.
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  #15  
Old March 20th, 2005, 01:08 PM
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Default Re: The People\'s Mod 0.2.1 released

NP...I know it is a BETA so I am just trying to help out with finding the problems, so far in release 2 I have yet to find combat (will change shortly) so I can check on any weapons that have been changed lol
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  #16  
Old March 20th, 2005, 02:34 PM

Gandalf_greypilgrim Gandalf_greypilgrim is offline
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Default Re: The People\'s Mod 0.2.1 released

I wouldn't even call it beta. From my testing the only real bugs are the campaigns and warp points, fighting and weapons all seem to work. There will be changes in weapons big time in the next version.
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