|
|
|
 |

August 11th, 2001, 04:56 AM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Stick a fork in Robo-Miners, they\'re done!
Ok, I stand corrected on the multiple robo comps per ships thing. I can say for sure that more than one sattelite per sector will not work. I tested that myself. I assumed it was a component limit and not a vehicle limit, but I was incorrect. Thanks for the info.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

August 11th, 2001, 05:49 AM
|
Corporal
|
|
Join Date: Apr 2001
Location: New York, NY 10019
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Stick a fork in Robo-Miners, they\'re done!
I took my own advice and decided to start a new game where I role-play an empire that does not want the planetary destructive effect of mining. I started with 3 planets and have nearly gotten rid of all of my mineral miners...all of my minerals coming from the modded remote miners.
Really I just wanted to let you all in on a little secret...resources collected by remote mining aren't counted towards one's score. I am in Last place because it says I have no mineral facilities, and only mine 200 minerals per turn.
Any reason for this?
__________________
Watch ya-self.
|

August 11th, 2001, 03:23 PM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Stick a fork in Robo-Miners, they\'re done!
I don't think the AI has any design for remote miners in their scripts. If you add the design, they will build the ship but I am not sure if they know how to use it.
|

August 11th, 2001, 10:21 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Stick a fork in Robo-Miners, they\'re done!
There is not only not a miner-equipped base or ship in the AI design files, there is no AI recognized design TYPE for this role. You'd have to give the ship a type other than "miner" and the AI would try to use it as that type. MM will have to add something to the AI before it can use remote mining. Same problem as 'Repair' ships and
'Resupply' ships that we want to get included into fleets.
[This message has been edited by Baron Munchausen (edited 11 August 2001).]
|

August 12th, 2001, 09:33 PM
|
 |
Captain
|
|
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Stick a fork in Robo-Miners, they\'re done!
One other thing about miners and AI control, miners are currently 'broken' in the department of 'fuel'. They may use 100 supplies each per turn but once you run out of supplies they STILL mine and you get the benefits, so you can leave the ship there infinitly till the asteroid/planet is 0% whatever....but if the AI somehow gets ahold of it (ie, miss a turn in pbw, AI minister takes over), then the resupply minister will send them for refueling, really messing up an empire that has 5-10 of these things hanging around in various asteroid fields accross the galaxy....ugh...
Oh, and yeah, I usually use miners for radioactives (heavy ppb use), or miners on bases (low maintenance).....
------------------
"And what the hell would you know about sanity?" demanded Beatrice. "There are depressed lemmings on the edge of cliffs who've got a better grasp on reality than you have. And more common sense."--Simon R. Green 'Deathstalker Rebellion'.
"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
|

August 13th, 2001, 03:17 PM
|
Corporal
|
|
Join Date: Apr 2001
Location: New York, NY 10019
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Stick a fork in Robo-Miners, they\'re done!
I am well under way in the game I previously mentioned. By moving all of my mining off-world, I have freed up so much room for research (I am playing with the intel disabled) that I have double the tech levels of the second place empire, which is 300k in front of me and about 30% larger in area and 50% larger in planets.
This is a slight (maybe not so slight) cheat on my part. Under construction are several Dreadnoughts that can mine 24000 minerals on a planet with 100%.
I was at first worried that I would strip all the minerals from my part of the galaxy, but that doesn't seem to be the case. I am on turn 90 and have enough minerals lying around for several more decades.
__________________
Watch ya-self.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|