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March 23rd, 2005, 03:13 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
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Re: Propulsion problems: help???
Going for a natural mod? Why did you use the fibbonachi sequence?
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March 23rd, 2005, 04:32 PM
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Private
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Join Date: Mar 2005
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Re: Propulsion problems: help???
Well originally it was just because I like the sequence, don't know why. But if you want a rationalization, how about this: technology builds on previous accomplishments, so does the fibbonachi sequence? Anyway, It always disturbed me that the smallest ship size availible to an empire wheighed 150000 tons. Now the smallest one avaiible is 10000 tons. Is this better? I'll find out soon I guess.
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March 23rd, 2005, 05:51 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Propulsion problems: help???
Don't even bother to try and map SE units to real life units.
Everything is measured in Kt, just because 
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March 23rd, 2005, 07:55 PM
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Corporal
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Join Date: Jan 2005
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Re: Propulsion problems: help???
Not to mention that it seems to be a measure of volume, not weight. (which raises the question of how a 20kt cargo bay module can hold 150kt of stuff...)
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March 23rd, 2005, 07:57 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Propulsion problems: help???
It is nothing. It is just an arbitrary scale. kT does not mean volume, mass, weight, etc.
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March 23rd, 2005, 11:03 PM
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Private
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Join Date: Mar 2005
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Re: Propulsion problems: help???
yeah yeah, but its always there you know? "kT" Just something that bugs me. I'm gonna see about that little cargo issue too. Thats one reason for enormous hull sizes.
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