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				March 23rd, 2005, 06:50 PM
			
			
			
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				 Re: ArcoBlood Mod Finished 
 I have a goat; will that do?  
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				March 23rd, 2005, 07:14 PM
			
			
			
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				 Re: ArcoBlood Mod Finished 
 You modded the Priestess from NHHH to NBHH. Shouldn't she be unholy to fit with a blood theme? |  
	
		
	
	
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				March 23rd, 2005, 07:27 PM
			
			
			
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				 Re: ArcoBlood Mod Finished 
 Name me a single Blood nation that has Unholy, rather than Holy, priests.
 I can't think of one.
 
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				March 23rd, 2005, 08:56 PM
			
			
			
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				 Re: ArcoBlood Mod Finished 
 Good point. All Blood nations should be Unholy. That they currently aren't seems (to me) more than a bit unthematic. |  
	
		
	
	
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				March 23rd, 2005, 09:02 PM
			
			
			
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				 Re: ArcoBlood Mod Finished 
 Would you like me to make that mod, Arryn?
 That would be quite easy, though I don't think you can make 'unholy sacred' units or commanders.
 
 Mictlan would get a serious upgrade if this was done, I'd think.
 
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				March 23rd, 2005, 09:23 PM
			
			
			
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				 Re: ArcoBlood Mod Finished 
 Blood magic requires living sacrifices, while unholy priests are more concerned with digging up corpses.  Also, I'd wonder what kind of balance issues would arise by making Abysia, Diabolical Faith Marignon (Who should never be unholy priests), Vanheim, Mictlan, Jotunheim and the other nations have unholy priests. |  
	
		
	
	
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				March 23rd, 2005, 09:26 PM
			
			
			
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				 Re: ArcoBlood Mod Finished 
 To be honest, Graeme?  The 'balance' of Dominions II is so far out of whack, does anyone really care what kind of changes are made to it? 
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				March 29th, 2005, 08:55 AM
			
			
			
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				 Re: ArcoBlood Mod Finished 
 
	Quote: 
	
		| Arryn said: Good point. All Blood nations should be Unholy. That they currently aren't seems (to me) more than a bit unthematic.
 
 |  Huh ? Why that ? In Dom2 Unholy is for necromancing nations (it gives reanimation powers), and has nothing to do with Blood (Demonic) magic. Granted, for us judeo-christians Westerners all this fall under "Evil"     but this is no reason to confuse everything     |  
	
		
	
	
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				March 29th, 2005, 07:40 PM
			
			
			
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				 Re: ArcoBlood Mod Finished 
 Most of what I've seen in this thread (believe me, I didn't read the whole thing), seems to be a boiler-plate argument between the Freddie N's and the JC's.  If, of course, you ascribe to the merits of "Relativism" you can wash away milleia worth of Dogma and  logical thought and claim that everyone is correct, and no one group or faction can be more or less right than any other    
As for the rules of Holy/Unholy magic.... Raising the dead is not necessarily a nefarious act.  It is quite possible that the dead want  to come back and serve a/the god.  Obviously, those who raise the dead will want their followers to believe it righteous and those who do not will desire their followers to believe it blasphemous (Relativism raises it's ugly head oncemore).  It is best to simply consider them empirically rather than using the connotation of their naming.  We shall call "Holy" magic "Living" magic and Unholy, "Dead".  Races that lean toward "Living" sacred units will be more thematically suited to "Holy" magic while those who tend toward "Dead" units or who require additional (low-rank) troops to flesh out their ranks will be benefitted more by "Unholy" magic.  
 
If we examine the traits of blood magic, we find that it includes no sacred units, 3 types of undead units, and most of it's units have high morale, but are generally lower in population than say...Nature.  Thusly, Blood magic finds its niche with "Unholy" because of a)  little need for Courage magic, b)  no need for Blessings on non-undead units, c)  a need for rank-and-file troops (not, really, but one could make an argument), and d)  an interest in using the general undead "buff" spells for vampires/bone fiends.
 
Thus, Blood magic is both empirically and  thematically suited for Unholy  
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				March 29th, 2005, 08:02 PM
			
			
			
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				 Re: ArcoBlood Mod Finished 
 
	Quote: 
	
		| Verjigorm said: Most of what I've seen in this thread (believe me, I didn't read the whole thing), seems to be a boiler-plate argument between the Freddie N's and the JC's.  If, of course, you ascribe to the merits of "Relativism" you can wash away milleia worth of Dogma and logical thought and claim that everyone is correct, and no one group or faction can be more or less right than any other
   
 As for the rules of Holy/Unholy magic.... Raising the dead is not necessarily a nefarious act.  It is quite possible that the dead want to come back and serve a/the god.  Obviously, those who raise the dead will want their followers to believe it righteous and those who do not will desire their followers to believe it blasphemous (Relativism raises it's ugly head oncemore).  It is best to simply consider them empirically rather than using the connotation of their naming.  We shall call "Holy" magic "Living" magic and Unholy, "Dead".  Races that lean toward "Living" sacred units will be more thematically suited to "Holy" magic while those who tend toward "Dead" units or who require additional (low-rank) troops to flesh out their ranks will be benefitted more by "Unholy" magic.
 
 If we examine the traits of blood magic, we find that it includes no sacred units, 3 types of undead units, and most of it's units have high morale, but are generally lower in population than say...Nature.  Thusly, Blood magic finds its niche with "Unholy" because of a)  little need for Courage magic, b)  no need for Blessings on non-undead units, c)  a need for rank-and-file troops (not, really, but one could make an argument), and d)  an interest in using the general undead "buff" spells for vampires/bone fiends.
 
 Thus, Blood magic is both empirically and thematically suited for Unholy
   
 |  It is all fine and good if some nations have unholy and blood magic. But I don't think they should be linked together any more than say, astral and holy. You argument could just as well be used to say that nations with blood magic should all have earth magic, since they work so well together.
			
			
			
			
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