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  #1  
Old August 14th, 2001, 05:14 PM
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Default Re: The best weapons for a close combat ship?

The rules are:
1) you can't design a ship unless it has the requested number of LS/CQ, or a MC
2) ships lose movement if they have ZERO lifesupports or crewquarters remaining.
3)ships lose movement if they have no intact bridge or aux con.
4)any ship with an intact MC is exempt from rules 2 & 3.

One each of B/LS/CQ is enough to fly the ship normally, but you can't save that design unless you have an MC (or are designing a ship < 450KT in size).
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  #2  
Old August 14th, 2001, 06:04 PM

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Default Re: The best weapons for a close combat ship?

Formations I like to use (from the default formations )

are for the combined assalt fleet Butterfly or bull.

For Planet assalt fleets I like to use the Dome formation.

less than 10 ships then arrow.

Escorting damaged ships or fleets on escort duty ( say around a planet killer, warp creator etc... ) Diamond.

The order of the ships in the fleet is very very important. Just like the weapons placement. ( I could be wrong on that but ) I am assuming that from the formations text file.

I have also created a few other formations for my combined fleets which I will be keeping to my self since the pbem players read these forums as well.

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He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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Old August 14th, 2001, 06:06 PM

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Default Re: The best weapons for a close combat ship?

None of my Posts are showing up unless I do a second post
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #4  
Old August 14th, 2001, 06:07 PM

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Default Re: The best weapons for a close combat ship?

losing Posts. If this shows up later with the other two Posts. Sorry about the multi Posts
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  #5  
Old August 14th, 2001, 09:22 PM

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Default Re: The best weapons for a close combat ship?

all fixed up now. Browser was not set to auto refresh
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  #6  
Old August 15th, 2001, 01:32 AM
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Default Re: The best weapons for a close combat ship?

quote:
The organic armour is just there to fill up space really. I had 30kt of space to fill up, so it went to the armour plate.


May I suggest a PDC and armorIII instead. (Just my 2 cents).

[Edit] Hey! Sergeant Spoo. I like the sound of that! [/Edit]

------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.

[This message has been edited by Spoo (edited 15 August 2001).]
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #7  
Old August 15th, 2001, 06:23 PM

tesco samoa tesco samoa is offline
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Default Re: The best weapons for a close combat ship?

Question if your ship only has a MC can a boarding party take over your ship???

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