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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

 
 
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Old March 27th, 2005, 02:14 AM

Evil Dave Evil Dave is offline
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Default Re: ArcoBlood Mod Finished

Quote:
Scott Hebert said:
Y'know, anyone who can say Blood magic deals with life sickens me.

My hazy understanding is that the real people who practiced blood magic (ie, human sacrifice) believed just that. Apparently, in tropical jungles, people saw new (plant) life rapidly growing on decaying dead things, and concluded that the "life force" was recycled into new living things. I can't remember the intermediate stages of the idea, but the final form was that sacrificing living things -- especially people -- was necessary for the world to keep living.

From that viewpoint, Dom2 has the wrong effects for blood magic. "Real" blood magic should produce effects like nature magic does, but in bursts when blood slaves are sacrificed.

I think the current Dom2 view is essentially that of Christians, in that Mesoamerican and African human sacrificers didn't intend to summon demons or other "unholy" beings, but merely didn't want the sun to go out.
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