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March 27th, 2005, 01:51 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Space Food Empires!
Greetings!
Beta Version 0.11 has been uploaded to the Space Food Empires website in the downloads section!
Code:
Version 0.11 (Beta) - 27 March 2005
1. Changed - Split "Weapons" Tech Area into two: "Weapons - General", "Weapons - Racial"
2. Added - Remainder of descriptions in TechArea.txt
3. Fixed - Corrected faulty Tech Area references that caused Tech Tree error messages
4. Added - Remainder of StellarAbilityTypes.txt descriptions
5. Changed - Reset some SystemType images to stock defaults until they can be created
6. Added - Temporary mini ship images based on empire colour
7. Added - Descriptions for mounts in CompEnhancement.txt
8. Fixed - Major Empire General AI files to use correct advanced traits
9. Changed - Re-balanced racial characteristics in Settings.txt
10. Changed - Re-balanced cultural modifiers in Cultures.txt
11. Added - Additional advanced traits to RacialTraits.txt
12. Added - 0 and 2000 racial points empire files
Also note the website has been updated, particularly the empire info pages, which now have the correct cultural modifier and racial trait data!
Version 0.12 is already in progress and will add those system and combat pics, maybe even a few race pics if you're lucky. That's for next weekend.
After that, I'll be working on version 0.20, which will certainly be a saved-game buster as it will be add some new components, racial traits, and facilities.
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March 27th, 2005, 09:15 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Space Food Empires!
These combat images will be distributed with the next version, but since I finished them I thought some of you would like to have them now. Here are the previews:
Download them in .zip format above!
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March 28th, 2005, 03:40 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: Space Food Empires!
Why not add them to the imagemod combat pack?
__________________
Things you want:
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April 1st, 2005, 12:48 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Space Food Empires!
Greetings.
Continuing to work away on version 0.20, which will feature a somewhat modified armor and shield system to alleviate some problems that were occuring with certain design combinations. This version will also add a few more components and facilities that I passed in the first two releases, plus some new images. Lastly I want to make some enhancements to the current basic AI to help encourage people to try the mod to expediate testing. 
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April 10th, 2005, 02:50 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Space Food Empires!
Still working away on version 0.20, including the addition of a whole new slew of minor racial tech areas as follows: - Spice Experts
- Enzyme Experts
- Fighter Experts
- Combat Experts
- Mine Experts
- Composting Experts
- Photosynthesis Experts
- Food Poisoning Experts
- Food for Hire
- Cargo Experts
Most of these minor racial areas provide a few unique components or facilities for a mere 250-500 points. Thanks for all the brainstorming help on the IRC channel!
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April 29th, 2005, 01:54 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Space Food Empires!
So how is it ? I have to admit i didnt downloaded your mod yet. Do you expect version 0.20 to reach soon, or should i go about creating a PBW game with version 0.11 ? If so, who would like to participate ?
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April 30th, 2005, 12:29 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Space Food Empires!
Quote:
Ragnarok-X said:
So how is it ? I have to admit i didnt downloaded your mod yet. Do you expect version 0.20 to reach soon, or should i go about creating a PBW game with version 0.11 ? If so, who would like to participate ?
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Working on it right now! Version 0.20 is taking a bit longer to do since I added 10 new advanced traits with a bunch of new techs and/or re-arranged techs plus gaming time divided between the beta and my regular pbw.
I don't think 0.11 would make for good pbw-ing but 0.20 will. Maybe in a week?
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May 14th, 2005, 04:26 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Space Food Empires!
So, how is it ? 
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