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				March 27th, 2005, 02:20 PM
			
			
			
		  
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				Re: Unit Cost Equation
			 
             
			
		
		
		
		Here is the corrected version. 
Cost = (2.7 * MagicRes) + (.6 * TacMove) +  (.7 * RegLdr) +  
(29.4 * FullRand) + (37.2 * ElemRand) + (26.9 * SorcRand) + (37.5 * Blood) +   
(30.6 * Death) + (32.8 * Earth) + (33.2 * Fire) + (37.8 * Nature) +  
(31.8 * Astral) + (33.2 * Water) + (16.3 * Holy) + (30.8 * Unholy) +   
(2.5 * Att_Def) + (12.9 * Air_Prec) + (11.0 * HP_Str)
 
Att_Def = ((Att - 9.4) / 2.1) + ((Def - 9.5) / 3.2)
 
Air_Prec = ((Air - .3) / .7) + ((Prec - 10.6) / 1.9)
 
HP_Str = ((HP - 12.8) / 8.1) + ((Str - 10.5) / 3.2)
 
Here are the mismatch lists. The lists changed a little, so I also include the 
ones that dropped off.
 Code:
 Mage            Real_Price   Formula 
 
Starspawn            150     294 
Sorceress            110     200 
Centaur Hierophant    80     166 
Asmeg Jarl           160     241 
Troll King           150     229 
Master 5 Elem        190     269 
Witch Doctor          80     144 
Sidhe Champion       140     203 
Amber Clan Mage      160     220 
Circle Master        100     160 
 
Garnet Priestess     100     153 
Theurg               150     210 
*Sidhe Lord          280     274 
Grand Master         270     317 
 
 
Warrior Mage         200     142 
Pan                  350     290 
Hydromancer          180     117 
Starspawn            280     216 
Navigator            180     102 
High Priest of Sun   390     306 
Lizard King          280     179 
Capricorn            350     247 
Anathemant Dragon    360     232 
Alchemist            300     122 
 
*Arch Theurg         380     339 
Niefel Jarl          500     443 
*Hangadrott          400     361 
 
 
* These had database errors earlier. 
  
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 27th, 2005, 02:40 PM
			
			
			
		  
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				Re: Unit Cost Equation
			 
             
			
		
		
		
		Since there is a Starspawn in both lists, maybe it would be better for you to make sure which one is which... I haven't played R'lyeh in a long time, and can't remember which one is cheaper. Also, which Sorceress is that on the upper list? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 27th, 2005, 07:01 PM
			
			
			
		  
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				Re: Unit Cost Equation
			 
             
			
		
		
		
		Endoperez, your hunch was right. The starspawns got switched somehow, so  
the more expensive one matches well. Same problem with the sorceresses.    
Oh, well, maybe next weekend.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 27th, 2005, 07:34 PM
			
			
			
		  
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				Re: Unit Cost Equation
			 
             
			
		
		
		
		Wow, I hadn't thought of THAT! I just didn't know which one was which. Well, it's nice to be of help, even when I don't realize I'm helping...    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 28th, 2005, 01:54 AM
			
			
			
		  
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				Re: Unit Cost Equation
			 
             
			
		
		
		
		Sushi! 
Sorry about the errors in the database (hope I didn't cost you more time than I saved).  Great work!
 
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				johan osterman said: 
Some of the units that your formula report as overpriced are intentionally overpriced for thematic reasons, such as the Lizard King. . .  
			
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 I agree, after Sushi's equation contains all the variables he's prepared to list, the next step is to remove those units whos cost is thematically altered.  They aren't representative of the truest cost equation, because they are altered.
 
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				Kristoffer O said: 
Sacred troops and priests have 1/2 upkeep and are generally given costs 25-50% higher. This might explain some of the worst buys.  
			
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 The cost should be accounted for by the fact that they have holy magic (for the mages only).
 
Anyway ATTACHMENT
 
Attached is the updated costing spreadsheet.  I'll make it cleaner whenever I know the equation is as complete as its going to get. . .  
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 28th, 2005, 01:52 PM
			
			
			
		  
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				Re: Unit Cost Equation
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Kristoffer O said: 
Sacred troops and priests have 1/2 upkeep and are generally given costs 25-50% higher. This might explain some of the worst buys. 
			
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 As much as I hate to disagree with one of the game developers...
 
Using your own formulae, Sacred Commanders and Holy Priests have no extra gold cost.
 
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				Sidhe Lord and Sidhe Champ seems to be way overpriced with your formula. Why is the sidhe lord more expensive than the hangadrott? The hangadrott is better in every way except that he can't wear shoes IIRC.  
			
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 At a guess, because the Sidhe Lord has Air and Nature magic.  The IW formula assumes equal paths have equal costs.  Sushi's doesn't.
 
As for my own thoughts, most of these have small path levels.  If I read the formula correctly, the path costs do not follow IW's formula, which reduces multiple paths at low levels.
 
The Circle Master can be removed, as it is not an offender.  He should cost about 160; in fact, at 100 he is the most under-costed mage in the game, on a percentage basis.
 
The Master of the 5 Elements is the most obvious mage that I base my comments on.  
		
	
		
		
		
		
		
		
			
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				March 28th, 2005, 01:56 PM
			
			
			
		  
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				Re: Unit Cost Equation
			 
             
			
		
		
		
		Again, Sushi, the issue that I'm seeing with your cost analysis is that higher path levels aren't being given their properly higher costs.  According to IW, magic paths have progressively increasing costs, and you have a simpler 'cost-per-level' scale. 
 
If you go by IW costing, 2 in a single path is worth almost twice that of 1 in 2 paths. 
 
About the only other concern I have is: where does the High Seraph fall? 
		
	
		
		
		
		
		
		
			
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				March 28th, 2005, 02:03 PM
			
			
			
		  
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				Re: Unit Cost Equation
			 
             
			
		
		
		
		The High Seraph comes out costing 210 with Sushi's equation.  If you download the spreadsheet I posted you can check for yourself. 
 
I agree, that ideally his equation would price the lvl 2 paths seperately from lvl 3 paths. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 28th, 2005, 02:15 PM
			
			
			
		  
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				Re: Unit Cost Equation
			 
             
			
		
		
		
		210?  Nah, too low.  As far as d/ling stuff goes, I'm not on my own computer right now, so it's not possible. 
		
	
		
		
		
		
		
		
			
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				March 28th, 2005, 04:10 PM
			
			
			
		  
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				Re: Unit Cost Equation
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Scott Hebert said: 
As much as I hate to disagree with one of the game developers... 
 
Using your own formulae, Sacred Commanders and Holy Priests have no extra gold cost. 
 
At a guess, because the Sidhe Lord has Air and Nature magic.  The IW formula assumes equal paths have equal costs.  Sushi's doesn't. 
 
As for my own thoughts, most of these have small path levels.  If I read the formula correctly, the path costs do not follow IW's formula, which reduces multiple paths at low levels. ...  
			
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 There isn't an IW formula to speak of. If you are referring to the mod guidelines they are intended to be rough guidelines not a formula to follow slavishly. Kristoffer wrote both the guidelines and put the price tag on 90% of the units. Most units are priced according to 'what do comparable previously existing units cost' 'is there some specific thematic reason why their price should differ from X Y or Z' etc. Holy units are usually priced higher whether it is mentioned in the modding guidelines or not.  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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