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Old August 13th, 2001, 03:16 AM

Gimboid Gimboid is offline
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Default Re: Top Ten Reasons for Balancing ModPack

quote:
Originally posted by Phoenix-D:
The problem is that 40kt takes 4 times longer to repair than a shield generator. Not only that, but destroyed armor doesn't regenerate after a battle.. shields do.



I didnt think of the time it take to repair the armor, good point. I dont tend to take that into consideration as i either dont have any repair ships present in a fleet or have enough to repair like 40 components in a turn.

And RE shield regeneration :- also a good point, but against people with PPB what use is that when your shields are one of the components hit as their weapons slice through your defences.

Against CSM's or non shield piercing weapons you would be right, and have a more effective defence until your shield component was destroyed. It all depends on how you like to design ships and what sort of weapons your opponent uses i suppose.
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