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August 14th, 2001, 04:06 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: Next Patch wishes....
Most of the improvements I would like to see involve the AI. In order of importance: - Captured planets and ships should be used by the Ministers.
- The AI should analyze/scrap captured ships.
- The bug in the research file should be fixed. So that the AI does not ignore the parameters anymore.
- The AI should stick to the research file and not make changes "of its own will" (i.e. research higher level of mines). At least the "mines override" should be limited to levels 2 or 3.
- The ability to construct a specific Ship type in the constructoin_vehicles file. Not just attack ship, but Attack Ship (A), Missile Ship, PD Ship etc. these types could be defined in the designcreation file.
- A new AI file that tells the AI how to put fleets together. For example: 2 Attack Ships (A), 3 PD ships, 5 missile ships, 2 carriers, 4 tankers.
- "Beware of strange warp points!" maybe the AI should heed its own advice a little better
. [/list]
Rollo
[edit]: forgot something
[This message has been edited by Rollo (edited 14 August 2001).]
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August 14th, 2001, 04:25 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Next Patch wishes....
quote: Originally posted by suicide_junkie:
Quote:
nature shrines should get back their system wide abilities, pleeeaaase Um, they do have system wide abilities... at least AFAIK (v1.35) ...
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...try it with v1.41 ...I was surprised also.
[This message has been edited by PsychoTechFreak (edited 14 August 2001).]
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August 14th, 2001, 04:56 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Next Patch wishes....
AI diplomacy is still a bit odd.
For instance, an irritated AI might refuse a trade treaty -- even if it's subjugated right now. It's a touch odd, since the trade treaty is strictly better from its POV (at least, when the ratio is so large that the trade it would get dwarfs the resources that it produces by itself).
I'm tempted to think that as a measure of scorn, instead of refusing a gift, they could accept it and then discard it... or simply accept it, but basically ignore it for the purposes of relations.
The player should probably be told when one of his allies declares war, or has war declared on him.
AIs that are willing to surrender should be willing to enter into other treaties, as well, to end the war -- especially non-aggression and non-intercourse. Unless, of course, one wants to make an AI with a massive self-esteem problem... "Rule us! Rule us!"
AIs doing poorly in a war could consider asking their allies for help, specifying whether they need resources, or ships, or a DOW...
The state of war isn't particularly distinct from having no treaty/war. Possibly --
- aggression outside of war should hurt relations with everybody
- losses outside of war should have higher happiness penalties (especially, loss of colonies)
- a long war, perhaps, should cause happiness penalties (war fatigue)?
- increased maintenance costs during war
------------------
-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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August 14th, 2001, 05:20 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Next Patch wishes....
quote: Um, they do have system wide abilities... at least AFAIK (v1.35) ...
...try it with v1.41 ...I was surprised also.
I can't.
Thus, one big bug that needs fixing:
Communication Logs crash the game under WinME
Note: if I install 1.41 under Win98, SE4 works perfectly fine. WinME chokes every time.
EDIT: to fix quote
[This message has been edited by suicide_junkie (edited 14 August 2001).]
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August 14th, 2001, 05:50 PM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: Next Patch wishes....
My wishes are
1. the ability to filter reports ( all of them, Scrolling sucks )
2. All system wide abilities show up on the system map if the option is turned on.
IS there a way to create your own hot keys ???
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 14th, 2001, 05:52 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Next Patch wishes....
2 wishes
1. the ability to filter reports ( all of the different reports )
2. The ability to show all system wide facilities on the sytem map.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 14th, 2001, 05:53 PM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: Next Patch wishes....
sorry about the double post. I thought the first one was lost.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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