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  #1  
Old August 20th, 2001, 07:22 AM
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Fyron Fyron is offline
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Default Re: Next Patch wishes....

  1. Allow multiple happiness modifiers to stack together. Purpose: allows things like Forced Labor Camps and Forced Breeding Facilities to lower happiness. A UPC would offset the penalty somewhat. Currently, a UPC completely nullifies it.

  2. Allow negative happiness modifiers from facilities to cause anger and riots. Currently, negative modifiers lower happiness level to Indifferent and then stop.

  3. Allow negative population growth modifiers to work. Purpose: an Inquisition facility. Increases happiness in conquered territory very rapidly (8-10%, instead of 3%, and only takes a turn to build), at the cost of a few (100) million dissidents.
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  #2  
Old August 20th, 2001, 08:05 AM

Saxon Saxon is offline
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Default Re: Next Patch wishes....

Phoenix-D,

There are reasons I am still a Private First Class! Thanks for the tip on upgrades, I will give it a try.
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  #3  
Old August 20th, 2001, 08:55 AM
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Default Re: Next Patch wishes....

On (F4) Colonies screen, it would be nice if clicking on the Pics column header sorted the entries from largest to smallest the same way the resource value columns do, instead of the opposite as it does now.

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  #4  
Old August 21st, 2001, 06:23 AM
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Default Re: Next Patch wishes....

quote:
Originally posted by capnq:
On (F4) Colonies screen, it would be nice if clicking on the Pics column header sorted the entries from largest to smallest the same way the resource value columns do, instead of the opposite as it does now.



Or, to sort either way. Click a column once to sort ascending, click it again to sort descending.

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  #5  
Old August 21st, 2001, 07:55 AM

Arc.Smiloid Arc.Smiloid is offline
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Default Re: Next Patch wishes....

please excuse me while I vent off some frustration. It seems to apply here.

While preparing to begin my own mod for the game I was reminded of some of SEIV's infelxibilities as far as modding a different game mechanic. I looked at methods at working around it, but doing so would completely ruin my intended idea.

Seeing how MM has his hands full finishing the game, Its probably only a matter of time until I get what I wish for. But by that time, will I be too busy playing other games like MOO3 to care?

Still, I admire his dedication and hard work. I still enjoy playing the game as is, but I still want to engineer my own mechanics.

Thanks for tolerating my rave.

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  #6  
Old August 28th, 2001, 09:29 PM

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Default Re: Next Patch wishes....

Ok after playing some SIM games as opposed to straight turn based games. here are the fixes I would like to see.

1. fix the bug with colony ships. Pain in the $%^ ( send colony ship from the planet window) ( how they lose commands at random)
2. Make all lists and reports sortable.
3. completely rewrite the combat part of the game. what is there right now does not work (simulators and actual tat combat)


Another question where does the unused movement points of a ship go??

You know like the scout ship finds a new system and then wastes the rest of its movement for that turn.

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  #7  
Old August 28th, 2001, 09:55 PM
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Default Re: Next Patch wishes....


Quote: "You know like the scout ship finds a new system and then wastes the rest of its movement for that turn."

That, I believe, is the orders it has as default under the 'empires options' button, orders are erased when encountering a system with another (non-allied) race. Just remove this order and they will happily sail thru the system.....

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