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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

 
 
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Old April 1st, 2005, 01:41 AM

Huzurdaddi Huzurdaddi is offline
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Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Saber Cherry said:
No other mundane melee weapons are AP, and AP is pretty rare even for magical weapons. Lances are not AP, despite the description. Unfortunately, Action Points and Armor Piercing have the same abbreviation... lances get a damage bonus based on the unit's speed, and kill things easily because they do massive damage, not because they pierce armor.

NO [censored]! I've never understood why Ghost riders do tons of damage on their charge. If figured that sure it's AP but still it should not do the kind of crazy damage that it seems to do. This makes total sense. Longdead horsemen have tons of AP so the damage they do must be huge. Now it makes sense. Thanks! I don't know if it changes anything wrt. my tactics but now I understand what is going on.

Quote:
Ighalli said:
Yeah, my armies arnt 100% longbowmen... Maybe I'm expanding too slow, but at least I'm taking no casualties from indies, so it's a tradeoff. I don't play Man all that often, so I'm just experimenting really.
Well I don't know if I would make my armies 100% longbow men. During my tests I had a little chaff in front and in time converted the chaff to vine ogres. But generally my armies were composed of primarly archers. To pay for this I went after farms which was easy to do as the longbowmen could take HC and/or Knights with ease.

Quote:
quantum_mechani said:
I could write an AAR for this game, though I played Pan quite a bit different with white centaurs getting such a boost.

Whoa. Light lance. More attack. Lower cost. Sounds *very* good. What bless did you go with? Given the new data ( at least to me ) on how lances work I would figure that a W9 blessing would crush. A F9 would work well also since the unit has hooves.
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