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  #1  
Old April 1st, 2005, 05:09 PM
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Default Re: SEV Betatest...

And I see a Ground Combat screen
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Old April 1st, 2005, 05:11 PM

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Default Re: SEV Betatest...

Yeah the Ground Combat screen looks like the shiznit. I like that...specific placement of facilities and such. Wow.
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  #3  
Old April 1st, 2005, 05:15 PM
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Default Re: SEV Betatest...

I like the system and Ground combat screen, they look very promising
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Old April 1st, 2005, 05:20 PM
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Default Re: SEV Betatest...

The new website is nice, but on my 1680x1050 widescreen display, the top graphic ("Malfador Machinations") wraps around.
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  #5  
Old April 1st, 2005, 08:03 PM
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Default Re: SEV Betatest...

1680 wide? omg, downsize man, I only tested it to 1600x1200.

lol, and now you know the downside of 'bleeding edge'

Cheers!
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Old April 1st, 2005, 08:10 PM
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Default Re: SEV Betatest...

Quote:
David E. Gervais said:
1680 wide? omg, downsize man, I only tested it to 1600x1200.

lol, and now you know the downside of 'bleeding edge'

Cheers!
It's a widescreen display (16x9, not 4x3). Its getting fairly common on laptops, at least the one I got. It's actually really sweet, because movies look good on it, and you can just plain see more... thing is some video games have less than optimal support for it.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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Old April 1st, 2005, 08:23 PM
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Default Re: SEV Betatest...

Looking at the pics on the site and a couple of notes:

1.) Maintenance on facilities
http://www.malfador.com/SE5scr004.htm
There aren't any currently, are there? Would make a resource limited game quite interesting.

2.) Asteroids - Occlusion
http://www.malfador.com/SE5scr006.htm
I guess that will replace "condition" allowing only certain size ships to pass through the sector? (Can you hide a fleet of smaller ships inside?)
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  #8  
Old April 1st, 2005, 08:26 PM
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Default Re: SEV Betatest...

Aside from just the eye candy there are a lot of minor features shown off in the screenshots.

Anybody notice the list of system features in the top left corner of the system screens?

How about crew listing in the combat screen?

Or the fact there appears to be a retreat button in the combat screen?

One thing I am interested in knowing, if ground combat is going to be tactical now, will we be capable of targetting buildings? Can units reatreat from ground combat? Would make for some interesting hit and run missions. Land, smash as many facilities as possible, then retreat.
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Old April 1st, 2005, 05:23 PM
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Default Re: SEV Betatest...

i like how the 3d asteroids in the system screen reflect the light from the sun on one side, and not on the other. actual lighting. nice.

I also like the link to Shrapnel Games on the main page. It may just be because there are unsold copies of SE4, SF, and DO, but I like to think its because the relationship is still amaciable and everyone is friends.

Who thinks Strategy First will be releasing news about SE5 on Monday, now that the new web page is online?
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  #10  
Old April 1st, 2005, 05:35 PM
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Default Re: SEV Betatest...

Instar - try it on 800x600 (my work computer) what a pain...too may arrows
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