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April 1st, 2005, 07:22 AM
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Private
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Join Date: Mar 2005
Posts: 8
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Re: New ships modding?(n00b question, sorry) ._.
I registered that last one, it has so many shipsets!(I'm going to take more that 3 hours to download and put that in the file, i also downloaded all from the dieselyaddayadda..)
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April 1st, 2005, 07:37 AM
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Private
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Join Date: Mar 2005
Posts: 8
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Re: New ships modding?(n00b question, sorry) ._.
Can I make my own shipsets?
I started drawing a cat-themed shipset, can I use it in the game or i need to do something to it first?
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April 1st, 2005, 07:43 AM
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Corporal
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Join Date: Feb 2005
Location: In my interdimensionnal base
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Re: New ships modding?(n00b question, sorry) ._.
You can without problem. In fact I would be interested in a cat shipset
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April 1st, 2005, 09:53 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: New ships modding?(n00b question, sorry) ._.
Adding ship sets:
In most cases the files you download will either be WinR or Zip files.
In most cases these files will contain ONE or more folders.
The One Folder zip or winr files:
1. Unzip
2. Pace folder (If named after the race) into your Space Empires IV /Pictures / Race folder.
3. Open the folder and look for:
a. 3 files whos ending extention ends with EMP. Copy these files and place into your Space Empires IV EMPIRES folder.
b. A single file named after the race. It will be a text file with a bunch of names in it. Copy paste that file into your Space Empires IV DsgnNames folder.
4. Start Space Empires IV
5. Under the Player Menu you will see the option to ADD EXSITING. Click on that and look for your newly added race.
The Multiple Fold zip winR files:
If you open a new ship set zip and it has the following folders, Pictures, Empires, and DsgnNames in it, simply copy and paste those files into your Space Empires IV directory. Click yes when asked to add folders. Follow sept 4 and 5 above.
Many races are not updated and will cause errors. the Sharks are one of them. They are a great set by Trooper and if you want to use them, simply update the AI files. I can do this however the set is not mine to mess with. I would replace the AI files with another sets, BUT keeping the Sharks_AI_General, Sharks_Speech, and shark.txt files.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 1st, 2005, 06:09 PM
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Captain
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Join Date: Nov 2003
Location: At work or sleeping
Posts: 821
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Re: New ships modding?(n00b question, sorry) ._.
Quote:
Frederick_d_Ohlmann said:
[....] In fact I would be interested in a cat shipset
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Leonine Shipset < I use it exclusively for my Aa'Turam Empire. (See also homepage>)
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Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
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'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
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