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April 3rd, 2005, 02:23 AM
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Corporal
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
because stars aren't small?
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April 3rd, 2005, 02:35 AM
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Lieutenant Colonel
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Quote:
Jake Monroe said:
because stars aren't small?
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Short and sweet answer
The long answer is that the hex grid in se5 is alot bigger than the grid in se4 so there is room for stuff to make more sense size wise.
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April 3rd, 2005, 02:36 AM
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Major General
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Time to discuss the screenshots.
I notice in the first shot the system has a modifier that moves all points generated automatically to the Norak. Does this mean that the Norak have built a spaceport, or they are natural merchants, or it means something else?. I ask because it's strange that it is one of the system modifiers.
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April 3rd, 2005, 02:51 AM
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Shrapnel Fanatic
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
It could also be a screenie from early in the alpha, before space ports were coded in.
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April 3rd, 2005, 03:02 AM
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Brigadier General
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
I wonder what "Experience Types" refers to on the help screen.
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April 3rd, 2005, 04:56 AM
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Major
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
1) Noticed that planets have no indicators of SY's (or other facility's) presence in the system window. Either this option is disabled by default (it's ok) or not implemented (it will be done later, I hope). Small floating symbols (similar to empire flag on top of a HW) could be very nice.
2) I don't like the way system wide modifiers are displayed: system window will be littered with a text if a lot of storms are present in system. Button with a poping window is more comfortable.
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April 3rd, 2005, 09:07 AM
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Imho PNG is also the way to go, it offers compressability, alpha channels, etc.
And on the screenshots, I that we will be able to hide/show much info, that way it is flexible, people who like lots of info can turn it on, and ppl who dislike lots of info can turn it off. also game/Wide (or profile/wide if you're going to work multi-user) settings would be nice (now if you didnt want ships clearing their orders when seeing an enemy presence you'd have to set it anew every game) differences between games should be doable tho, so the settings in game-wide should be only the starting ones and not change games already in progress.
Hmm maybe this post better first in the wish list :/
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April 3rd, 2005, 01:54 PM
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Shrapnel Fanatic
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Quote:
Slick said:
I wonder what "Experience Types" refers to on the help screen.
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Oooh, perhaps it means that experience is tracked separately for attack/defense against each type of target (ships vs units vs drones vs missiles)
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April 3rd, 2005, 03:38 PM
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General
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Looking at screenshots 1, 3 and 6:
Does anyone else think that the icons along the top of the system window seem a little bit...I don't know... out of place, difficult to see maybe? I like the icons at the bottom right, with the blue glow behind the images, but I think the top icons would look better with a different color than brown in the background, perhaps the same blue as is behind the bottom-right images. It's just that some of the pictures in the icons seem to blend in to the background brown to me, making a few of them difficult to see.
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April 3rd, 2005, 04:26 PM
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Shrapnel Fanatic
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
It would also be great if the weird glass pane shine on them was removed... That really doesn't fit.
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