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August 18th, 2001, 05:48 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Updated Borg Variant, Klingons, Romulans and Shadows
I can see that you was doing different Colony Ships too! 
But I can see a little problem with your solution: the AI will be unable to colonize until research the DS hull.
I did a test with one starting planet, and it was a problem for the Klingon. Also, the AI built several "Colony" ships with FG size, with only engines.
Honestly, still I like more what Atraikius did with the Orks, or myself with the Aquilaeian.
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August 20th, 2001, 01:21 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
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Re: Updated Borg Variant, Klingons, Romulans and Shadows
MB,
Thanks for that. In my play tests, I thought that I had eradicated that problem. Will take another look.
Regards,
GE
PS: What did you do with your Aquilaeian race?
[This message has been edited by God Emperor (edited 20 August 2001).]
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August 20th, 2001, 03:13 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Updated Borg Variant, Klingons, Romulans and Shadows
GE, do you enjoy making AI? (If so, I have some projects for ya.  )
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 20th, 2001, 02:57 PM
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Colonel
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Join Date: Jul 2000
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Re: Updated Borg Variant, Klingons, Romulans and Shadows
I kept the old colony ship design, because the AI can use the standard colony ship in the beginning of the game. But also, have included a new colony ship design, based on the Light Cruiser hull.
The idea was to create a more fast colony ship, with extended fuel range, self-destruction device, an small weapon to kill ships without weapons, and cloak capabilities (when the technology is available of course). Also, I wanted to keep the colony ship with an small size, because if not, a biggest ship _ in my view _ could take a long time to be constructed, and _ in my view again _ could be very expensive.
After research the LC, the AI stop to use the standard colony ship, and start to use the new colony ship design.
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August 20th, 2001, 04:00 PM
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Second Lieutenant
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Re: Updated Borg Variant, Klingons, Romulans and Shadows
MB,
To get it to work, did you set Colony Ships as size 0-300kT and Light Cruiser Colony Ships as 400+ ?
Atrocities,
Do you have a specific race idea in mind? I could be interested!
Regards,
GE
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August 20th, 2001, 04:22 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Updated Borg Variant, Klingons, Romulans and Shadows
God Emporer - that what I had done, except I allow them to use up to BC hulls.
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August 20th, 2001, 05:33 PM
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Colonel
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Re: Updated Borg Variant, Klingons, Romulans and Shadows
quote: Originally posted by God Emperor:
MB,
To get it to work, did you set Colony Ships as size 0-300kT and Light Cruiser Colony Ships as 400+ ?
GE
As you said, I did the standard Colony ships with size 10-300Kt. But about the new colony ship, the size is only LC: 400-400 Kt.
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