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  #1  
Old April 4th, 2005, 12:32 AM
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Default Re: Interested in a Homeworld Mod?

About time someone does it. Make sure that the mother ships are the only ones that can do through warp-points and they carry the rest of the ships with them.

Mothership=Large Carrier
Ships=Fighters
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Old April 4th, 2005, 12:52 AM
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Default Re: Interested in a Homeworld Mod?

Quote:

Mothership=Large Carrier
Ships=Fighters
The capital ships can make jumps too, when the mothership jumps the cap. (frigates, destroyers, etc) ships do the same. At least on HW1, i don't play HW2. And there's also carriers on HW.
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Old April 6th, 2005, 05:32 AM
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Default Re: Interested in a Homeworld Mod?

The Borg have to manually assimilate other people and hardware to use them. And, when a person is assimilated, he/she turns only partially into a Borg - further engineering is required for things like the eyepiece, the metallic suit, the funky laser pen at the side of their heads, various arm appliances etc.
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Old April 4th, 2005, 03:17 AM
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Default Re: Interested in a Homeworld Mod?

Quote:
Combat Wombat said:
About time someone does it. Make sure that the mother ships are the only ones that can do through warp-points and they carry the rest of the ships with them.
You'll want to check out the Highliner Mod for ideas. It already does exactly this.
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Old April 4th, 2005, 03:44 AM

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Default Re: Interested in a Homeworld Mod?

I think it sounds better if you make motherships and some capitalships able to open and close warp points. This can do by mounting these components.
Fighters and corvets should be carried by carriers. Some frigates can make they own jump points(mounts). This because Hiigarans have only one mothership. That is what i know.
I have HW, HW:C and HW2.
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Old April 4th, 2005, 04:02 AM

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Default Re: Interested in a Homeworld Mod?

You can also make the WP opening as hull abilitie
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Old April 7th, 2005, 05:40 AM
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Default Re: Interested in a Homeworld Mod?

My biggest idea is using fighters/corvettes/weapons that come from the games as well as "fictional" fighters/corvettes/weapons. Say, short-ranged Missile Gunships that can launch anti-frigate missiles, or Ion Pulse Fighters which can launch long-ranged anti-frigate pulses, and Missile Turrets for capital ships that can launch long-range anti-frigate missiles as opposed to the normal Destroyer cannons; Cannons fire faster, but Missiles are more powerful with a longer range and they're seekers, but they're also larger and more expensive.
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Old April 7th, 2005, 06:03 AM
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Default Re: Interested in a Homeworld Mod?

Ion Pulse fighters? Definitly too high tech for HW1. Don't have 2.
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Old April 7th, 2005, 06:28 AM

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Default Re: Interested in a Homeworld Mod?

On HW2 there is Pulsar corvets. They shoot somekind ion-pulses. But if I have understood, they are anti-corvets. At least I use them anti-corvets. They can use anti-frigate missions too.
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Old April 7th, 2005, 05:43 PM
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Default Re: Interested in a Homeworld Mod?

Quote:
narf poit chez BOOM said:
Ion Pulse fighters? Definitly too high tech for HW1. Don't have 2.
what about the multi-beam frigates from HW Cataclysm?
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Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2

We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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