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  #1  
Old April 4th, 2005, 03:17 AM
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Default Re: Interested in a Homeworld Mod?

Quote:
Combat Wombat said:
About time someone does it. Make sure that the mother ships are the only ones that can do through warp-points and they carry the rest of the ships with them.
You'll want to check out the Highliner Mod for ideas. It already does exactly this.
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Old April 4th, 2005, 03:44 AM

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Default Re: Interested in a Homeworld Mod?

I think it sounds better if you make motherships and some capitalships able to open and close warp points. This can do by mounting these components.
Fighters and corvets should be carried by carriers. Some frigates can make they own jump points(mounts). This because Hiigarans have only one mothership. That is what i know.
I have HW, HW:C and HW2.
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Old April 4th, 2005, 04:02 AM

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Default Re: Interested in a Homeworld Mod?

You can also make the WP opening as hull abilitie
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Old April 7th, 2005, 05:40 AM
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Default Re: Interested in a Homeworld Mod?

My biggest idea is using fighters/corvettes/weapons that come from the games as well as "fictional" fighters/corvettes/weapons. Say, short-ranged Missile Gunships that can launch anti-frigate missiles, or Ion Pulse Fighters which can launch long-ranged anti-frigate pulses, and Missile Turrets for capital ships that can launch long-range anti-frigate missiles as opposed to the normal Destroyer cannons; Cannons fire faster, but Missiles are more powerful with a longer range and they're seekers, but they're also larger and more expensive.
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Old April 7th, 2005, 06:03 AM
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Default Re: Interested in a Homeworld Mod?

Ion Pulse fighters? Definitly too high tech for HW1. Don't have 2.
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Old April 7th, 2005, 06:28 AM

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Default Re: Interested in a Homeworld Mod?

On HW2 there is Pulsar corvets. They shoot somekind ion-pulses. But if I have understood, they are anti-corvets. At least I use them anti-corvets. They can use anti-frigate missions too.
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Old April 14th, 2005, 09:10 AM
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Default Re: Interested in a Homeworld Mod?

Looked through (almost) all ships on that site. MAN I really must get back to playing the game, I can't wait to see Sajuuk in action, or the Balcora Gate, apparently leading to the supermassive black hole Sajuuk rested in.

One more thing tho..... the Megastation outtake. Is anyone here familiar with Homeworld2 modding? It has been done, I've seen screens of a Star Wars mod (watching a wing of TIE Fighters doing a flyby of an Imperial Star Destroyer is always fun) but noone has as of yet done work on the outtakes, or at least for as far as I know. I would most certainly appreciate it greatly if someone would make the Megastation available ingame..... or more.

In conjunction with the people responsible for the SW Mod for HW2, there are interesting possibilities - Death Star anyone?

(Man, can't WAIT to follow the Millenium Falcon as it goes through the Death Star.....)
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Old April 7th, 2005, 05:43 PM
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Default Re: Interested in a Homeworld Mod?

Quote:
narf poit chez BOOM said:
Ion Pulse fighters? Definitly too high tech for HW1. Don't have 2.
what about the multi-beam frigates from HW Cataclysm?
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Old April 7th, 2005, 06:01 PM

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Default Re: Interested in a Homeworld Mod?

Also there's the bentusi super acolyte fighter from HW cataclysm.
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Old April 14th, 2005, 08:16 AM
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Default Re: Interested in a Homeworld Mod?

I saw a shipset once with ships that looked very Homeworldish..... It's on the Gold CD, I forgot its name, but it is a Gas Giant floater race of nautilus-like cephlapods. The race image is a nautilus with an eye of red and yellow. I believe it's an actual Homeworld Taiidan shipset, since I've seen very similar pictures on the Homeworld Shipyards site Zircher linked to. (Please note: I've visited this page last about two days ago, so I missed that at first.....)

Edit: Seen more ships and yup, the race I meant is CERTAINLY a Homeworld 1 race.
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