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Old April 4th, 2005, 06:47 AM
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Strategia_In_Ultima Strategia_In_Ultima is offline
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Default Re: Interested in a Homeworld Mod?

I half-heartedly started a HW mod a while ago, but wuit after under 5 mins.

Fighters and Corvettes can jump too, they just need Vaygr Hyperspace Gates.

Create "comps" that are actual fighters/corvettes/frigates/capital ships from the games, but also other comps, so that you could have a Corvette not as a squadron but as a single ship, and then equipped with anti-fighter AND anti-frigate weaponry. Also, this way you could have a Corvette squadron consisting of 2 gunships and 1 pulsar. (please note: I only have HW2) Mines should be laid by corvettes only (minelayer corvettes as in the game) and the Vaygr should have some sort of "command comp" for their Command Corvette - something like ship/fleet training, combat best experience and negative sector CS interference - but then that would also help their enemy.
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Old April 4th, 2005, 12:42 PM

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Default Re: Interested in a Homeworld Mod?

I take it "Homeworld" is a game, not a mod where homeworlds are hundreds of times stronger than colonys?
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Old April 4th, 2005, 03:24 PM
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Default Re: Interested in a Homeworld Mod?

Quote:
Ron_Lugge said:
I take it "Homeworld" is a game, not a mod where homeworlds are hundreds of times stronger than colonys?
That mod is Proportions Mod. The basic idea in the Homeworld games is that you have lost your homeworld.
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