.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old April 6th, 2005, 08:07 AM

Molog Molog is offline
Sergeant
 
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
Molog is on a distinguished road
Default Re: BallPark estimate for next Dominions_2 pat

Illwinter will probably be fixing some dominions 2 bugs for dominions 3. Might as well release those fixes as a patch for dominions 2.

Some bugs still in dom2:
1. Tartarian gate screwiness.
2. Aquatic commanders dieing when retreating on land.
3. Similar item bonusses adding together somtimes. A nataraja with a dwarfen hammer, hammer of the forge lord, dwarfen hammer setup gets a 100% forge bonus .
Reply With Quote
  #2  
Old April 6th, 2005, 09:32 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: BallPark estimate for next Dominions_2 pat

Bane Venom Charm giving infinite experience, stacked domes misbehaving, mages mass-murdering fellow commanders with Breath of Winter (should only be cast if all friendlies are cold-immune: a tac-AI bug), scripts not being followed for no obvious reason, "Molesting the Dead" errors, undead becoming diseased, and various other things in the bug thread. I usually see a bug in each game, but they tend to be pretty minor and / or difficult to repeat.
__________________
Cherry
Reply With Quote
  #3  
Old April 6th, 2005, 10:28 AM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: BallPark estimate for next Dominions_2 pat


I think there were some issues with the oceania mod as well.
Reply With Quote
  #4  
Old April 6th, 2005, 10:45 AM

mercurycs mercurycs is offline
Private
 
Join Date: Dec 2003
Location: Vermont, USA
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
mercurycs is on a distinguished road
Default Re: BallPark estimate for next Dominions_2 pat

I still would like the ai to make more castles
__________________
Mercurycs
Reply With Quote
  #5  
Old April 6th, 2005, 10:56 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: BallPark estimate for next Dominions_2 pat

Quote:
mercurycs said:
I still would like the ai to make more castles
MORE castles ???

Atm, it does not build castles at all. Never. Nothing. Nada. Niente.... .

(It does find castles from sites quite well, though.)


As my tests have shown, it doesn't even need a new troop building algorithm - it only needs castles.

And more castles would even help with it's supply problem ..
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #6  
Old April 11th, 2005, 06:21 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: BallPark estimate for next Dominions_2 pat


We never received a reply from the developers but... since the new patch is out.

** The correct answer was A **
__________________
There can be only one.
Reply With Quote
  #7  
Old April 11th, 2005, 06:32 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: BallPark estimate for next Dominions_2 pat

But still no castles ...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.