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  #1  
Old August 21st, 2001, 11:19 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Organic armor fix

Well, I have not been accounting for the current illogical behavior of the armor regeneration ability. I am of the opinion that it's going to be fixed sooner or later. So, I presume that eventually it will only regenerate AFTER it is damaged.

Now if only the 'armor piercing' weapon concept were implemented properly. Any weapon that penetrates armor has to do SOME damage to the armor. It should not "ignore" armor unless it's some exotic like the Null-space cannon -- which ignores both shields and armor. The Shard Cannon or any other amor 'piercing' weapon ought to do a certain percentage of it's damage to armor and then the rest internally.

I like the 'internal armor' that P&N and several other mods have. But I'm a bit puzzled at the "BTG" internal reinforcement having ZERO size. Sure, it ought to be small, but at zero size you can cram as much as you are willing to pay for into a ship. This is open to abuse. You could cram thousands of 'hit points' into an escort and make an incredible ramming weapon out of it, for example. I've got "Hardened Bulkheads" in my own techs. 1kt size and 5/7/10kt damage resistance. So, you can pack 10 into the components of even a small ship and increase its damage resistance dramatically. But, it does cost something of your internal space to add them. So, you have to give up something else.

The real way this ought to be done, of course, is to have a "structure" attribute to the hull. MM needs to be more shameless in lifting ideas from MOO. If we could set parameters on each hull type for 'basic' structure, and then have the option to reinforce it in the ship construction screen, the components list wouldn't have to be turned into a spam-fest in order to simulate a hull attribute.

[This message has been edited by Baron Munchausen (edited 21 August 2001).]
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Old August 21st, 2001, 11:56 PM

Rich04 Rich04 is offline
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Default Re: Organic armor fix

"Actually, I was thinking of doing it the other way around, by making the LS's HOs provide armor regen of 1pt/turn.
Thus, even if all of your OA is wiped out, if you're a living ship, you can still make use of the regen you've stored up."

Why not do both and add repair too?

Actually Living ships could probally be made into its own special tech. Hatcheries for space yards. Birthing chambers for ship yards. Special living terraformers to change the enviroment. Natural but short range warp point ability. (All those warp points had to come frome somewhere. )Lots of cool stuff. But that would be better discussed on another thread I think.

------------------
"I apologize. I'm ... sorry. I'm sorry we had to defend ourselves
against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts." -- Captain John Sheridan, Babylon 5


[This message has been edited by Rich04 (edited 21 August 2001).]
__________________
I apologize. I'm ... sorry. I'm sorry we had to defend ourselves
against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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  #3  
Old August 22nd, 2001, 12:31 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Organic armor fix

quote:
Actually Living ships could probally be made into its own special tech. Hatcheries for space yards. Birthing chambers for ship yards. Special living terraformers to change the enviroment. Natural but short range warp point ability.
Those are some good ideas, but I'd probably not bother making items so similar to pre-existing stuff.
I see the living ships as mostly a cyborg style thing.
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Old August 22nd, 2001, 01:59 AM

Rich04 Rich04 is offline
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Default Re: Organic armor fix

Well, Living Ships could be a lynchpin for several different styles.
Depending how its combined with other techs it could be Organic, Cybernetic, or Artificial AI.
Much like Moya (Farscape), Borg Cubes (Star Trek), and Andromeda (Andromeda).
__________________
I apologize. I'm ... sorry. I'm sorry we had to defend ourselves
against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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